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Thread: Version Confusion

  1. #1
    Guest

    Version Confusion

    Hey, Hey. I'm kinda confused about this entire version thing right now? Whats the current version of OpenGL, for Windows and for Linux? 1.2? 1.3? 2.0? And I have an ancient set of headers back from '96. Is there a place to get updated headers and library files, if those files exist? The entire issue is a bit sketchy for me for the moment, and I'd be thankful for the help.

  2. #2
    Member Regular Contributor
    Join Date
    Sep 2000
    Location
    Vancouver BC Canada
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    433

    Re: Version Confusion

    Originally posted by chronus:
    Hey, Hey. I'm kinda confused about this entire version thing right now? Whats the current version of OpenGL, for Windows and for Linux? 1.2? 1.3? 2.0?
    The OpenGL spec is currently at 1.3. Version 2.0 is in the "Proposal" stage.


    And I have an ancient set of headers back from '96. Is there a place to get updated headers and library files, if those files exist?
    For which operating system on which architecture using which compiler?

  3. #3
    Guest

    Re: Version Confusion

    Win98, on x86, Visual Studio 6.

  4. #4
    Senior Member OpenGL Guru
    Join Date
    Feb 2000
    Location
    Sweden
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    3,115

    Re: Version Confusion

    Then OpenGL 1.1 is the latest version you can get. However, it doesn't stop you from using later versions. Use wglGetProcAddress to load the functions from OpenGL 1.2 and later, just like you do with extensions.

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