Is there any good alternative to OpenGL lighting. I know that there is per-pixel-lighting but most I found about it is:
a) with bump-mapping (which I don't need at the moment)
b) with register combiners (NVIDIA only, so what about supporting other cards)
c) very, very, slow
My development plattform is a 450MHz K6-2 with a GeForce2-MX running Linux. So is there any way to get good lighting on this or do I have to go the OpenGL lighting way with proper tesselation of my models?
Any help is highly welcome!