When I draw triangle moving, scalling, rotating on a Windows (single buffer), I got
flicked effet !!!
Pixel format declaration :
............................................
dwFlags = PFD_DOUBLEBUFFER | | PFD_DRAW_TO_WINDOW | | PFD_SUPPORT_OPENGL
nVersion = 1;
cColorBits = 16;
CdepthBits = 16;
.............................................
At the end of my OpenGL command I just use the glFlush(); command...
If I well understand I don't have to use SwapBuffers cause I specify that my pixel format descriptor doesn't support the Double Buffer ?
But why I got this flick effect ? If I activate the Double buffer, the effect disapear.
I have a GeForce˛ GTS Pro 32Mo DDR
Athlon 1.2Ghz
Thank in advance.



