excuses for just how basic this is, i'm currently just learning openGL at university and it turns out that there's not enough time for them to teach us texturing
i've looked around and i think i'd be comfortable using a texture but i'm really unclear as to how you load one.....i'm using glut because our programs have to be platform independant
i think i have to make a BMPLoad or TGALoad function but what are the advantages of the two file formats? and can anyone point me in the direction of how to load a file and store it for use as a texture? (without using auxDIBImageLoad)
thanks in advance



i read nehe, it was kinda my main source of information but it uses auxDIBImageLoad which has apparently vanished from glaux