hi,
still meI have a new problem. I create a light source and I would like that it stays at the same place after a translation or a rotation. Should I put glLightfv inside the display function or outside (in init function for example). If someone could show me a general structure of an openGL program(what in display, what in init,...) it would be great.
thank you for any help you can give!!



I have a new problem. I create a light source and I would like that it stays at the same place after a translation or a rotation. Should I put glLightfv inside the display function or outside (in init function for example). If someone could show me a general structure of an openGL program(what in display, what in init,...) it would be great.

