Hello all you gl gurus out there. I am a beginner to OpenGl and I need some help.
I need to use quads to render a model. However, when I render this model, the quads appear incomplete. I can rectify this by using quadstrips, but I need to use quads for my smooth shading. I have tried using glEdgeFlag but to no avail. Does anyone know how rectify this.
For a screenshot of the problem go to:
I hope someone can help
Thanks in anticipation