Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Results 1 to 3 of 3

Thread: how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2002
    Location
    china
    Posts
    1

    how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)

    I have a question .that is the conversion from 3Dmax(DXF) to OpenGl.
    There is an example in a chinese book,but the code is not complete.
    I want the fancier of Opengl to help me to solve the qustion .
    Thank you !
    charnquan@chinaren.com
    let's study together

  2. #2
    Senior Member OpenGL Pro
    Join Date
    Oct 2000
    Location
    Fargo, ND
    Posts
    1,797

    Re: how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)

    3DSMax is a modelling program for creating models. OpenGL is a graphics system for rendering 3d graphics (primarily). DXF is a file format for storing data. (Actually an AutoCad format I believe.) Tecnically you don't convert 3DSmax to OpenGL. Rather, you would render the data generated in a 3dsMax file by using OpenGL.
    www.wotsit.org has a bunch of documents describing the DXF file format. Use those documents to figure out how to get the information you need from the file, then use that data in your OpenGL calls.

    [This message has been edited by Deiussum (edited 04-18-2002).]
    Deiussum
    Software Engineer and OpenGL enthusiast

  3. #3
    Intern Contributor
    Join Date
    Mar 2002
    Posts
    61

    Re: how to implement the conversion from 3Dmax(DXF) to OpenGl (VC or c devolop_platform)

    http://www.gametutorials.com/Tutoria...OpenGL_Pg4.htm

    seems to give you an answer, isn't it ?

    it's a ".3DS" loader, not DXF.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •