gl.glViewport(0, 0, width, height);
// Where stpModel is the Class with data
// on Object to be "drawn" ...
double diameter = stpModel.getDiameter();
float cenX = stpModel.getCenterX();
float cenY = stpModel.getCenterY();
float cenZ = stpModel.getCenterZ();
double zNear = 1.0;
double zFar = 2*(diameter + zNear);
gl.glMatrixMode(GL.GL_PROJECTION);
gl.glLoadIdentity();
float ratio = (float)width/(float)height;
glu.gluPerspective(45, ratio, zNear, zFar);
gl.glMatrixMode(GL.GL_MODELVIEW);
gl.glLoadIdentity();
gl.glClear(GL.GL_COLOR_BUFFER_BIT | GL.GL_DEPTH_BUFFER_BIT);
gl.glRotatef(angleX, 1.0f, 0.0f, 0.0f);
gl.glRotatef(angleY, 0.0f, 1.0f, 0.0f);
gl.glRotatef(angleZ, 0.0f, 0.0f, 1.0f);
// Where xTrans and yTrans are calculate by Mouse
// Event "clicks" --> taking the differences of
// Points ...
gl.glTranslatef(this.xTrans, this.yTrans, 1.0f);
// Where zoom is adjusted by the user, starts at
// the value of 1.0f ...
gl.glScalef(zoom, zoom, zoom);
// Method draws the Object with primatives
// Triangles ...
drawTriangles();