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Thread: Spoilt OpenGL Windows...

  1. #1
    Junior Member Newbie
    Join Date
    Oct 2002
    Posts
    1

    Spoilt OpenGL Windows...

    I am using Windows XP and Visual Studio 6.0. I have installed necessary files (glut.h, glut32.lib, glut32.h) and when I try to pop-up (create) a window, it displays incorrectly. I mean, it looks like it is frozen, transparent and when you move it on the screen, some leftovers occur from the screens behind it.

    It is really strange that I have another machine using Windows XP (Home Ed) + Visual Studio 6.0 but it displays correctly.

    What is going on? Is it my graphics card? Or is it something else that I don't know...

  2. #2
    Intern Newbie
    Join Date
    Jul 2002
    Location
    NY, US
    Posts
    41

    Re: Spoilt OpenGL Windows...

    Is it set to be double buffer window?? If so, make sure you have a glutswapbuffers in the display routine..

  3. #3
    Junior Member Regular Contributor
    Join Date
    May 2002
    Location
    York, UK
    Posts
    128

    Re: Spoilt OpenGL Windows...

    Usual behaviour if you do not clear the window to your selected background colour.

    Rob.

  4. #4

    Re: Spoilt OpenGL Windows...

    The man just told you that on another machine it works!

    I guess it is a driver problem. Tell us your system specs, and the other test machine specs.

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