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Spoilt OpenGL Windows...
I am using Windows XP and Visual Studio 6.0. I have installed necessary files (glut.h, glut32.lib, glut32.h) and when I try to pop-up (create) a window, it displays incorrectly. I mean, it looks like it is frozen, transparent and when you move it on the screen, some leftovers occur from the screens behind it.
It is really strange that I have another machine using Windows XP (Home Ed) + Visual Studio 6.0 but it displays correctly.
What is going on? Is it my graphics card? Or is it something else that I don't know...
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Re: Spoilt OpenGL Windows...
Is it set to be double buffer window?? If so, make sure you have a glutswapbuffers in the display routine..
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Junior Member
Regular Contributor
Re: Spoilt OpenGL Windows...
Usual behaviour if you do not clear the window to your selected background colour.
Rob.
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Re: Spoilt OpenGL Windows...
The man just told you that on another machine it works!
I guess it is a driver problem. Tell us your system specs, and the other test machine specs.
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