Hi people!
I am going crazy! the following has no sense, but I can confirm is true: I have this code:
for(i=0;i<this->lStripsD.num;i++) {
glBegin(GL_TRIANGLE_STRIP);
for (it = this->lStripsD[i].begin(); it != this->lStripsD[i].end(); ++it) {
v=*it;
x=this->lVerts[v].x; y=this->lVerts[v].y; z=this->lVerts[v].z;
glVertex3f(x,y,z);
}
glEnd();
}
and another version with the same mesh but using GL_TRIANGLE draws it in less time...
with GL_TRIANGLE_STRIP I send 7190 vertex with all the stripes, and with GL_TRIANGLES I send 17412 vertexs, how is it posible?
Thansk for your help!!!



