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Clipping distance?
I can't figure this out for some reason... I've gotten pretty far into OpenGL and haven't hardly bothered with it, but there seems to be a very low clipping distance (as in when an object gets too far away, it starts loosing many triangles). I can help this with fog, but I want to push it back, not just make it look nice. Thanks for any help!
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Re: Clipping distance?
what function do you use to set the clipping planes?
glOrtho() or what???
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