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Thread: Clipping distance?

  1. #1
    Junior Member Newbie
    Join Date
    Aug 2001
    Location
    Kansas City, MO, USA
    Posts
    12

    Clipping distance?

    I can't figure this out for some reason... I've gotten pretty far into OpenGL and haven't hardly bothered with it, but there seems to be a very low clipping distance (as in when an object gets too far away, it starts loosing many triangles). I can help this with fog, but I want to push it back, not just make it look nice. Thanks for any help!

  2. #2
    Intern Contributor
    Join Date
    Aug 2001
    Posts
    65

    Re: Clipping distance?

    what function do you use to set the clipping planes?
    glOrtho() or what???

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