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Thread: gluLookAt(...)

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  1. #1
    Junior Member Newbie
    Join Date
    Jul 2004
    Location
    Italy
    Posts
    4

    gluLookAt(...)

    I spent lot of time trying to make gluLookAt working, but I can' find a solution with this for :

    1. Set the "camera like" view from zfar to znear, using glFrustum.

    2. Have a satellite-like vision.

    I can't find more details about eyr, center, up vector. Any help [or minima code] is welcome.

    BRAMBILLA Giovanni

  2. #2
    Guest

    Re: gluLookAt(...)

    atcbrambo, try this out. wordy, but there's code and pictures too

    http://fly.cc.fer.hr/~unreal/theredbook/chapter03.html

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