-
gluLookAt(...)
I spent lot of time trying to make gluLookAt working, but I can' find a solution with this for :
1. Set the "camera like" view from zfar to znear, using glFrustum.
2. Have a satellite-like vision.
I can't find more details about eyr, center, up vector. Any help [or minima code] is welcome.
BRAMBILLA Giovanni
-
Re: gluLookAt(...)
atcbrambo, try this out. wordy, but there's code and pictures too
http://fly.cc.fer.hr/~unreal/theredbook/chapter03.html
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules