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Text Shape
Hi,
I am displaying text using wglUseFontOutlines(...) function with True Type fonts and I am using the following options also.
glShadeModel(GL_SMOOTH);
glEnable(GL_POLYGON_SMOOTH);
glHint(GL_POLYGON_SMOOTH_HINT , GL_NICEST);
But the shape of the text is not perfect. The text quality is also not good.
I want to display text with 3D effect with perfect shape.
Please send your suggestions.
Thanks,
Kannan A S
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Re: Text Shape
What value are you passing for the deviation parameter in the wglUseFontOutlines funtion?
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