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Thread: Text Shape

  1. #1
    Junior Member Newbie
    Join Date
    Mar 2001
    Posts
    21

    Text Shape

    Hi,
    I am displaying text using wglUseFontOutlines(...) function with True Type fonts and I am using the following options also.

    glShadeModel(GL_SMOOTH);
    glEnable(GL_POLYGON_SMOOTH);
    glHint(GL_POLYGON_SMOOTH_HINT , GL_NICEST);

    But the shape of the text is not perfect. The text quality is also not good.

    I want to display text with 3D effect with perfect shape.

    Please send your suggestions.

    Thanks,
    Kannan A S

  2. #2
    Intern Contributor
    Join Date
    Jul 2001
    Posts
    64

    Re: Text Shape

    What value are you passing for the deviation parameter in the wglUseFontOutlines funtion?

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