I am displaying text using wglUseFontOutlines(...) function with True Type fonts and I am using the following options also.
glHint(GL_POLYGON_SMOOTH_HINT , GL_NICEST);
But the shape of the text is not perfect. The text quality is also not good.
I want to display text with 3D effect with perfect shape.
Please send your suggestions.
Kannan A S
Re: Text Shape
What value are you passing for the deviation parameter in the wglUseFontOutlines funtion?