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Adative blending
How do I make my particle system have adative blending? As in, to particles(or sprites) overlaying each other will be brighter than one alone.
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Super Moderator
OpenGL Lord
Re: Adative blending
This is simple additive blending :
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
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Re: Adative blending
Ok, and if using a alpha mapped texture then glBlendFunc( GL_SRC_ALPHA, GL_ONE ); ?
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