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Interleaved arrays and multy textures
as far as I could see in the OpenGl1.2 Spec, the formats for InterleavedArrays command allows only a single texture coordinates.
Is there a way to specify a vertex buffer for which each vertex has 2 texture coordinates, for example?
Your help will be most appreciated.
Thanks,
Yigal
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Senior Member
OpenGL Guru
Re: Interleaved arrays and multy textures
You can design your own interleaved format using the regular gl*Pointer and the stride parameter.
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