What about glaux?
In my (old) OpenGL book I've read about the glaux library. Functions in this lib have the prefix aux. Are they an official part of OpenGL? And are they "dead", like I read somewhere else? If they are dead, how do i replace them with newer libs/functions?
Re: What about glaux?
AUX is not a part of OpenGL, and yes, it has been dead for quite a while. You can still use it if you like, nothing stops you. But if you wan't to move to something newer, I suggest GLUT or SDL. GLUT and AUX is very similar in it's interface, and if you know AUX, you shouldn't have any problems with GLUT.