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Thread: Quake 3 and opengl problem

  1. #1
    Junior Member Newbie
    Join Date
    Apr 2001
    Posts
    2

    Quake 3 and opengl problem

    whenever i wonts to start quake 3 there comes in the console:

    Q_strncpyz: NULL src

    and that is a peace of the console:

    ...assuming '3dfxvgl' is a standalone driver
    ...initializing QGL
    ...WARNING: missing Glide installation, assuming no 3Dfx available
    ...shutting down QGL
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\SYSTEM\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using desktop display depth of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...27 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: failed
    ...failed hard
    ...restoring display settings
    ...WARNING: could not set the given mode (3)
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...created window@0,0 (640x480)

    can you help me please???

    i have the matrox g400 millennium

  2. #2
    Junior Member Newbie
    Join Date
    Apr 2001
    Location
    Slemmestad/Norway
    Posts
    6

    Re: Quake 3 and opengl problem

    First: try to update OpenGL, DirectX, Videodrivers AND chipset drivers (espessialy VIA chipset's)
    iff ur problem stil is there, it might be the computer power (an old computer or so)
    then i sugest u buy a Spitfire (Duron) as it's faster than an equal P3

  3. #3
    Junior Member Newbie
    Join Date
    Apr 2001
    Posts
    2

    Re: Quake 3 and opengl problem

    des hab ich alles schon prob. funtzt aber net


  4. #4
    Guest

    Re: Quake 3 and opengl problem

    I got a Dual system and running on Windows2k with a matroxG400 and Q3A runs great. actually it runs much faster then 9x. After running W2k i will never go bak 2 9x. Neway the way i fixed Q2A was 2 find a OPENGL32.DLL file with the BYTE SIZE 676KB DATE: 12/7/1999 and replace it with the 1 u have now in your SYSTEM32 DIRECTORY. RUN THE GAME! IT SHOULD WORK. IF IT DOESNT WORK THEN I REALLY DUNNO WHAT IS THE PROBLEM.

    and Oh btw i think my fix is 4 matrox vdo cards.

    Hope this helps!

    CIAO!

  5. #5
    Guest

    Re: Quake 3 and opengl problem

    1 more thing.
    in your WIN.INI file
    add the ;DVA=0 on 1 of the lines
    well, that wot i did and Q3A works.
    So try that....CIAO!

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