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Thread: openGL, NVIDIA GeForce FX 5700 LE, DooM3

  1. #1
    Junior Member Newbie
    Join Date
    Dec 2004
    Location
    Italy
    Posts
    3

    openGL, NVIDIA GeForce FX 5700 LE, DooM3

    Hi,
    Whenever I start DooM3 it crashes saying this concerning openGL :
    3198 MHz Intel CPU with MMX & SSE & SSE2 & SSE3 & HTT
    512 MB System Memory
    256 MB Video Memory
    Winsock Initialized
    Hostname: master
    IP: 10.0.0.140
    doom using MMX & SSE & SSE2 & SSE3 for SIMD processing
    enabled Flush-To-Zero mode
    enabled Denormals-Are-Zero mode
    ------ Initializing File System ------
    Current search path:
    C:\Giochi\Doom 3/base
    C:\Giochi\Doom 3\base\zpak001.pk4 (70 files)
    C:\Giochi\Doom 3\base\pak005.pk4 (145 files)
    C:\Giochi\Doom 3\base\pak004.pk4 (5137 files)
    C:\Giochi\Doom 3\base\pak003.pk4 (4676 files)
    C:\Giochi\Doom 3\base\pak002.pk4 (6120 files)
    C:\Giochi\Doom 3\base\pak001.pk4 (8972 files)
    C:\Giochi\Doom 3\base\pak000.pk4 (2698 files)
    C:\Giochi\Doom 3\base\game00.pk4 (2 files)
    game DLL: 0x0 in pak: 0x0
    file system initialized.
    --------------------------------------
    ----- Initializing Decls -----
    ------------------------------
    ------- Initializing renderSystem --------
    using ARB renderSystem
    renderSystem initialized.
    --------------------------------------
    4966 strings read from strings/english.lang
    Couldn't open journal files
    execing editor.cfg
    execing default.cfg
    couldn't exec DoomConfig.cfg
    couldn't exec autoexec.cfg
    4966 strings read from strings/english.lang
    ----- Initializing Sound System ------
    sound system initialized.
    --------------------------------------
    ----- R_InitOpenGL -----
    Initializing OpenGL subsystem
    ...registered window class
    ...registered fake window class
    ...initializing QGL
    ...calling LoadLibrary( 'opengl32' ): succeeded
    ...calling CDS: ok
    ...created window @ 0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...attempting to use stereo
    ...PIXELFORMAT 10 selected
    ...creating GL context: succeeded
    ...making context current: succeeded

    ------- Input Initialization -------
    Initializing DirectInput...
    mouse: DirectInput initialized.
    keyboard: DirectInput initialized.
    ------------------------------------
    sound: STEREO
    ...using GL_ARB_multitexture
    ...using GL_ARB_texture_env_combine
    ...using GL_ARB_texture_cube_map
    ...using GL_ARB_texture_env_dot3
    ...using GL_ARB_texture_env_add
    X..GL_ARB_texture_non_power_of_two not found
    ...using GL_ARB_texture_compression
    ...using GL_EXT_texture_filter_anisotropic
    maxTextureAnisotropy: 8.000000
    ...using GL_1.4_texture_lod_bias
    ...using GL_EXT_shared_texture_palette
    ...using GL_EXT_texture3D
    ...using GL_EXT_stencil_wrap
    ...using GL_NV_register_combiners
    ...using GL_EXT_stencil_two_side
    X..GL_ATI_fragment_shader not found
    ...using GL_ARB_vertex_buffer_object
    ...using GL_ARB_vertex_program
    ...using GL_ARB_fragment_program
    ...using EXT_depth_bounds_test
    ---------- R_NV20_Init ----------
    --------------------------------------------
    ----- R200_Init -----
    Not available.
    ---------- R_ARB2_Init ----------
    Available.
    Cg not available.
    --------------------------------------------
    ---------- R_Exp_Init ----------
    PARAM bloom0 = { 0.199501 };
    PARAM bloom1 = { 0.176059 };
    PARAM bloom2 = { 0.121004 };
    PARAM bloom3 = { 0.064769 };
    PARAM bloom4 = { 0.027000 };
    PARAM bloom5 = { 0.008765 };
    PARAM bloom6 = { 0.002216 };
    PARAM bloom7 = { 0.000436 };
    Available.
    --------------------------------------------
    ----- R_ReloadARBPrograms -----
    glprogs/test.vfp
    glprogs/test.vfp
    glprogs/interaction.vfp
    glprogs/interaction.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/bumpyEnvironment.vfp
    glprogs/ambientLight.vfp
    glprogs/ambientLight.vfp
    glprogs/shadow.vp
    glprogs/R200_interaction.vp
    glprogs/nv20_bumpAndLight.vp
    glprogs/nv20_diffuseColor.vp
    glprogs/nv20_specularColor.vp
    glprogs/nv20_diffuseAndSpecularColor.vp
    glprogs/environment.vfp
    glprogs/environment.vfp
    -------------------------------
    using ARB_vertex_buffer_object memory
    using ARB2 renderSystem
    found DLL in pak file: C:\Giochi\Doom 3\base\game00.pk4/gamex86.dll
    copy gamex86.dll to C:\Giochi\Doom 3\base\gamex86.dll
    ********************
    ERROR: wrong game DLL API version
    ********************
    Error during initialization
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...destroying window
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL

    What can I do at this point ?
    Is there a place where I can download these damn files I need or something ? Please I need your help!

  2. #2
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: openGL, NVIDIA GeForce FX 5700 LE, DooM3

    Not related at all to OpenGL.

    That may help (for win98) :
    http://www.abxzone.com/forums/archiv...p/t-83382.html

    But it looks you did not buy the game...

  3. #3
    Junior Member Newbie
    Join Date
    Dec 2004
    Location
    Italy
    Posts
    3

    Re: openGL, NVIDIA GeForce FX 5700 LE, DooM3

    No in fact I didn't buy it, but I think this is not the proper problem... I have windows XP, anyone has encountered the same bugs as I have ?

  4. #4
    Super Moderator OpenGL Lord
    Join Date
    Dec 2003
    Location
    Grenoble - France
    Posts
    5,655

    Re: openGL, NVIDIA GeForce FX 5700 LE, DooM3

    1) it has nothing to do, i repeat NOTHING to do with OpenGL
    2) you did not buy the game

    What are you doing on this forum ??? Go find more suitable ones !

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