Hi all !
I've just found a problem with my hardware and OpenGL, and i need help !
First, this is my hardware :
MB = ABIT KG7-Lite ( Last Bios, Last AMD AGP Drivers, and Last VIA Drivers ( without AGPVXP of course )
CGX = LeadTek GeForce 2 Pro ( 64 Mo ) ( for the moment latest nvidia beta drivers, but i test it with the lastest nvidia official drivers, and there are problems too, under linux i'm using latest official drivers )
SOUNDCARD = Creative SBLive Player 5.1
RAM = 512MO DDR-SDRAM
I have currently make some test on Win98, and Linux, and there's problems on the two os, exactly the same problem, so i will just discuss about my test under windows.
In fact, since some months, i start developping OpenGL applications, and, i start too play with Quake3 too. But i've noticed that my quake3 freeze ( hard ) after a short period ( random number of minutes ) and my OpenGL applications freeze the box, after some minutes too.
So, first, i have think about a overheat problems, but next, i've started to play with HalfLife, Unreal Tournament and Max Payne. And when i play HL and UT with DirectX, no freeze at all ( same things for Max Payne ) but when i choose OpenGL for rendering the Game, it freeze, exactly the same situtation than Quake3.
So, i can say that it's a problem between my computer and OpenGL, but which one ???
I have searched a lot of informations about this "bug", and i found ( on some web page ( geforce faq, etc ) or in some forums ( like this one ) that if we set AGP 1X, it can solve the problem. NOT FOR ME ! it freeze too !
Someone, please, help me !
thanks in advance