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Thread: OpenGL problem with Quake 3 cannot solve. Help please.

  1. #1
    Junior Member Newbie
    Join Date
    Feb 2001
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    3

    OpenGL problem with Quake 3 cannot solve. Help please.

    First, I am using a TNT 2 Model 64 AGP card with 32mb onboard. I have a Jetway 542B Motherboard. 128mb ram, 400mhz AMD K6-2 along with the 6.50 nvidia drivers. I get a opengl error upon start up and I've emailed both Activision and IDSoftware many times and they are not replying to me. Here's the exact problem I get as soon as I start up Quake 3:

    QUAKE3 caused a divide error in module NVOPENGL.DLL at 015f:69625a23.
    Registers:
    EAX=0007ff80 CS=015f EIP=69625a23 EFLGS=00010246
    EBX=00c602b8 SS=0167 ESP=014fc1e4 EBP=00c17228
    ECX=00000000 DS=0167 ESI=00c602b8 FS=2967
    EDX=00000000 ES=0167 EDI=00000000 GS=4bee
    Bytes at CS:EIP:
    f7 f1 c1 e8 01 89 86 fc 29 00 00 85 c0 75 1d c7
    Stack dump:
    00c602b8 6961e005 00c602b8 00c5fd50 6960ff32 00c602b8 00000000 00000d00 00000000 00c17228 69614449 00000000 00c17228 00000d00 00c17168 00c5fddc

  2. #2
    Junior Member Newbie
    Join Date
    Jan 2001
    Posts
    25

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    What chipset does your mobo have?
    Via?

    Some via based mobos have problems with openGL. I have an FIC va-503+, 400mhz k6-2 and a Hercules 3d prophet II mx 32mb and it wouldn't run opengl.

    My solution was to re-install the via 4-in-1 driver set and select "STANDARD" agp and NOT TURBO. I'm told that slows down your AGP bus and that makes opengl work for me.

    I can now run Q3 based games no problem.

    If your chipset is a a VIA this may work.

    good luck



  3. #3
    Junior Member Newbie
    Join Date
    Feb 2001
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    3

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    Nope, I'm using the ALi chipset.
    Any other ideas?

  4. #4
    Junior Member Newbie
    Join Date
    Jan 2001
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    25

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    Is there a patch for AGP and your ALi chipset? Do they have a website? Try them. Your mobo manufacturers site?
    Patches...etc, etc.

    See if your BIOS lets you slow down your AGP to 1x. I know you loose frame rates but it may give you the result I got with the via chipset.

    Look for a website with your mobo as a thread.

    Try :
    www.sysopt.com

    lots of forums there.

    have fun....


    Live well.

    abel


  5. #5
    Junior Member Newbie
    Join Date
    Feb 2001
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    3

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    Nope, can't slow down AGP in any way........by the way I'm using AGP drivers Version 01.68e

    Dunno if there's update for that or not, if there is can you let me know?

  6. #6
    Junior Member Newbie
    Join Date
    Jan 2001
    Posts
    25

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    Hello,

    well without knowing a few more things about your setup try this websites and see if you need to update your BIOS or drivers.
    www.nvidia.com

    Your mobo:
    www.jetway.com.tw/evisn/index.html

    your mobo chipset:
    www.ali.com.tw/eng/support/customer.htm

    also ahve you tried to run opengl setup ?

    You'll find a few apps here at opengl.org that will look at your gl setup and tell you if you need upgrades or not.

    If all this fails you may try and reinstall your vidcards drivers. Uninstall it first , go in under safemode and uninstall your card and drivers. Then reinstall them and see.

    luck


  7. #7
    Guest

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    I wasnt able to make my agp card run either for a while. Download Powerstrip 3 from www.entechtaiwan.com . In the options menu under adapter information there is an option to change your agp speed. I think the ALi super 7 AGP is just unstable at 2x. My card worked fine after making this change. Good Luck

  8. #8
    Guest

    Re: OpenGL problem with Quake 3 cannot solve. Help please.

    P.S. The latest ALi AGP driver is 1.69

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