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Thread: opengl drivers for my výdeo card

  1. #1
    Junior Member Newbie
    Join Date
    Sep 2003
    Location
    antalya,türkiye
    Posts
    2

    opengl drivers for my výdeo card

    I FOUND ONE PROGRAM (SCITECH GL DIRECT).....I OPENED THE GAME BUT SUDDENLY CRASHED DOWN AND WROTE THE THINGS BELOW :
    --- Common Initialization ---
    Medal of Honor Allied Assault 1.00 win-x86 Dec 6 2001
    ----- FS_Startup -----
    Current search path:
    D:\Program Files\EA GAMES\MOHAA\main\Pak5.pk3 (259 files)
    D:\Program Files\EA GAMES\MOHAA\main\Pak4.pk3 (593 files)
    D:\Program Files\EA GAMES\MOHAA\main\Pak3.pk3 (669 files)
    D:\Program Files\EA GAMES\MOHAA\main\Pak2.pk3 (4722 files)
    D:\Program Files\EA GAMES\MOHAA\main\Pak1.pk3 (772 files)
    D:\Program Files\EA GAMES\MOHAA\main\Pak0.pk3 (11175 files)
    D:\Program Files\EA GAMES\MOHAA/main

    ----------------------
    18190 files in pk3 files
    execing default.cfg
    execing menu.cfg
    execing newconfig.cfg
    Config: unnamedsoldier.cfg
    execing configs/unnamedsoldier.cfg
    execing safemode.cfg
    couldn't exec localized.cfg
    execing autoexec.cfg
    Unknown command "fov"
    couldn't exec custom.cfg
    ...detecting CPU, found Intel Pentium III

    ------- Input Initialization -------
    Initializing DirectInput...
    Couldn't set DI coop level
    Falling back to Win32 mouse support...
    ------- Input Initialization Complete ------- 239
    You are now setup for easy mode.
    ----- Client Initialization -----
    Called FadeSound with: 0.000000
    ----- Initializing Renderer ----
    ----- R_Init -----
    Initializing OpenGL subsystem
    ...initializing QGL
    ...calling LoadLibrary( 'C:\WINDOWS\System32\opengl32.dll' ): succeeded
    ...setting mode 3: 640 480 FS
    ...using colorsbits of 16
    ...calling CDS: ok
    ...registered window class
    ...created window@0,0 (640x480)
    Initializing OpenGL driver
    ...getting DC: succeeded
    ...GLW_ChoosePFD( 16, 16, 0 )
    ...1 PFDs found
    ...hardware acceleration found
    ...PIXELFORMAT 2 selected
    ...creating GL context: succeeded
    ...making context current: succeeded
    Initializing OpenGL extensions
    ...GL_EXT_texture_compression_s3tc not found
    ...using GL_EXT_texture_env_add
    ...WGL_EXT_swap_control not found
    ...GL_EXT_texture_env_combine not found
    ...using GL_EXT_compiled_vertex_array
    ...WGL_3DFX_gamma_control not found

    GL_VENDOR: SciTech Software, Inc.
    GL_RENDERER: GLDirect 4.0 /x86/MMX/SSE (Aug 1 2003 13:35:17)
    GL_VERSION: 1.4 Mesa 5.0
    GL_EXTENSIONS: GL_ARB_depth_texture
    GL_EXTENSIONS: GL_ARB_imaging
    GL_EXTENSIONS: GL_ARB_multisample
    GL_EXTENSIONS: GL_ARB_multitexture
    GL_EXTENSIONS: GL_ARB_point_parameters
    GL_EXTENSIONS: GL_ARB_shadow
    GL_EXTENSIONS: GL_ARB_texture_border_clamp
    GL_EXTENSIONS: GL_ARB_texture_compression
    GL_EXTENSIONS: GL_ARB_texture_cube_map
    GL_EXTENSIONS: GL_ARB_texture_env_add
    GL_EXTENSIONS: GL_ARB_texture_env_combine
    GL_EXTENSIONS: GL_ARB_texture_env_crossbar
    GL_EXTENSIONS: GL_ARB_texture_env_dot3
    GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
    GL_EXTENSIONS: GL_ARB_transpose_matrix
    GL_EXTENSIONS: GL_ARB_window_pos
    GL_EXTENSIONS: GL_EXT_abgr
    GL_EXTENSIONS: GL_EXT_bgra
    GL_EXTENSIONS: GL_EXT_blend_color
    GL_EXTENSIONS: GL_EXT_blend_func_separate
    GL_EXTENSIONS: GL_EXT_blend_logic_op
    GL_EXTENSIONS: GL_EXT_blend_minmax
    GL_EXTENSIONS: GL_EXT_blend_subtract
    GL_EXTENSIONS: GL_EXT_clip_volume_hint
    GL_EXTENSIONS: GL_EXT_convolution
    GL_EXTENSIONS: GL_EXT_compiled_vertex_array
    GL_EXTENSIONS: GL_EXT_fog_coord
    GL_EXTENSIONS: GL_EXT_histogram
    GL_EXTENSIONS: GL_EXT_multi_draw_arrays
    GL_EXTENSIONS: GL_EXT_packed_pixels
    GL_EXTENSIONS: GL_EXT_polygon_offset
    GL_EXTENSIONS: GL_EXT_rescale_normal
    GL_EXTENSIONS: GL_EXT_secondary_color
    GL_EXTENSIONS: GL_EXT_stencil_wrap
    GL_EXTENSIONS: GL_EXT_texture_env_add
    GL_EXTENSIONS: GL_EXT_texture_object
    GL_EXTENSIONS: GL_EXT_vertex_array
    GL_EXTENSIONS: GL_IBM_rasterpos_clip
    GL_EXTENSIONS: GL_MESA_window_pos
    GL_EXTENSIONS: GL_NV_texgen_reflection
    GL_EXTENSIONS: GL_SGI_color_matrix
    GL_EXTENSIONS: GL_SGI_color_table
    GL_EXTENSIONS: GL_SGIS_generate_mipmap
    GL_MAX_TEXTURE_SIZE: 1024
    GL_MAX_ACTIVE_TEXTURES_ARB: 0

    PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
    MODE: 3, 640 x 480 fullscreen hz:60
    GAMMA: hardware w/ 0 overbright bits
    CPU: Intel Pentium III
    rendering primitives: single glDrawElements
    texturemode: GL_LINEAR_MIPMAP_NEAREST
    picmip: 2
    texture bits: 16
    multitexture: disabled
    compiled vertex arrays: enabled
    texenv add: enabled
    compressed textures: disabled
    Initializing Shaders
    Setting up Shaders
    ----- finished R_Init -----
    ------- profiling DrawBackground methods -------
    glDrawPixels w/ BGR: 33834445 clocks
    glDrawPixels w/ RGB: 31644720 clocks
    glTexSubImage2D w/ BGR: 27946656 clocks
    glTexSubImage2D w/ RGB: 16179552 clocks
    DrawBackground: using glTexSubImage2D with RGB data
    -------------------------------
    ------ Force Feedback Initialization -----
    Loading ff...
    ff: Creating feedback device:
    ff: ...no ff mouse found
    Failed to load ff dll
    ------------------------------------------
    --------- Force Feedback Shutdown --------
    ------------------------------------------
    Winsock Initialized
    Opening IP socket: localhost:12203
    Hostname: GOKHAN_PC.FC
    IP: 192.168.16.14
    ------- Sound Initialization (full) -------
    Sound opened using Direct Sound
    'Miles Fast 2D Positional Audio' provider opened.
    Loading global/sound0.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ----- Sound Info -----
    driver - Miles Fast 2D Positional Audio
    speaker setup - 2 speakers
    reverb - OFF
    samplebits - 16
    speed - 11025
    ----------------------
    ------- Sound Initialization Complete ------- 6967 ms
    Setting up Shaders
    Loading inventory...
    ----- Client Initialization Complete ----- 23203 ms
    --- Common Initialization Complete --- 26600 ms
    Working directory: D:\Program Files\EA GAMES\MOHAA
    Loading Localization File global/localization.txt
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV: lay(), playing EAlogo.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV: lay(), playing 2015intro.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    trFMV: lay(), playing intro.RoQ
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    You are now setup for medium mode.
    ------ Server Initialization ------
    Server: briefing/briefing1
    Called FadeSound with: 0.000000
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    Called FadeSound with: 0.000000
    Setting up Shaders
    UI_DrawConnect called
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/player/american_army.tik
    ------ Server Initialization Complete ------ 7.86 seconds
    Called FadeSound with: 0.000000
    ------- Sound Begin Registration -------
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Begin Registration Complete -------


    -----------PARSING UBERSOUND------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 0.902000 seconds.
    -------------UBERSOUND DONE---------------

    -----------PARSING UBERDIALOG------------
    Any SetCurrentTiki errors means that tiki wasn't prefetched and tiki-specific sounds for it won't work. To fix prefetch the tiki. Ignore if you don't use that tiki on this level.
    Parse/Load time: 0.356000 seconds.
    -------------UBERDIALOG DONE---------------

    stitched 0 LoD cracks
    ...loaded 6 faces, 0 meshes, 0 trisurfs, 0 flares
    R_LevelMarksLoad: maps/briefing/briefing1.dcl not found
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_paper_lite.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_paper_hard.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_wood_lite.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_wood_hard.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_metal_lite.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_metal_hard.tik
    ^~^~^ Add the following line to the *_precache.scr map script:
    cache models/fx/bh_stone_lite.tik
    ----- CL_Shutdown -----
    Called FadeSound with: 0.000000
    ------- S_StopAllSounds (stop music) -------
    ------- S_StopAllSounds Complete-------
    ------- Sound Shutdown (full) -------
    ------- Sound Shutdown Complete -------
    RE_Shutdown( 1 )
    Shutting down OpenGL subsystem
    ...wglMakeCurrent( NULL, NULL ): success
    ...deleting GL context: success
    ...releasing DC: success
    ...hiding window
    ...destroying window
    ...window successfully destroyed
    ...resetting display
    ...shutting down QGL
    ...unloading OpenGL DLL
    -----------------------
    ----- Server Shutdown -----
    ---------------------------
    WARNING: Medal of Honor requires a video card with multitexturing capability

    BUDDIES PLEASE HELP ME ............

  2. #2
    Intern Contributor
    Join Date
    Sep 2003
    Posts
    60

    Re: opengl drivers for my výdeo card

    Originally posted by sundor:
    WARNING: Medal of Honor requires a video card with multitexturing capability
    Dude no offense but you are flogging a dead horse here.

    If you would take the time and read the freaking "readme.txt" that comes with MOHAA you would know that your card:

    a) isn't supported at all by the game
    b) is WAY below the minimum system requirements.

    Sorry dude! No can do!!!

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