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Thread: glLineWidth & Wildcat II 5110 Card

  1. #1
    Junior Member Newbie
    Join Date
    Jan 2002
    Location
    Newport News, VA
    Posts
    3

    glLineWidth & Wildcat II 5110 Card

    We are experiencing some odd behaviour which looks like a glLinewidth call is being ignored.
    The result is that the calllist being drawn appears very skinny and aliases ( or at least appears sometimes as a bunch of loosely connected segments.

    Its on a Winders 2K system ( 512M Ram ), PIV 1.7 ( stop drooling out there ).

    Here's the snippet of code ( one of them that is misbehaving ).

    <CODE SNIPPET>
    lineAntialiasingOn();
    o o o
    glPushMatrix();
    glTranslatef( (float)areaHazard.wptX[1],
    (float)areaHazard.wptY[1], 0.0f );
    recipHeading = resolvdHeading-180.0;
    adjustHeading(&recipHeading); // Resolve +/-360
    glRotatef((float)(-recipHeading), 0.0, 0.0, 1.0);
    glScalef(6.0f,6.0f,0.0f);
    glLineWidth(6.0f);
    glCallList(dlAreaHazardBar);
    glPopMatrix();
    o o o
    lineAntialiasingOff();
    </CODE SNIPPET>

    I noticed this first on some legacy code but a colleague has experienced the same problem with new stuff ( some of which is re-used legacy ).

    Anybody have any similar experiences out there? with this board ( assuming it is the
    board and if it is, howcome a $2000 class
    video card has these problems )
    IBM

  2. #2
    Junior Member Newbie
    Join Date
    Jan 2002
    Location
    Newport News, VA
    Posts
    3

    Re: glLineWidth & Wildcat II 5110 Card

    I have a small (13K) jpg screen grab of the
    results of the offending code if anybody wants to see what is happening

  3. #3
    Member Regular Contributor
    Join Date
    Mar 2001
    Posts
    340

    Re: glLineWidth & Wildcat II 5110 Card

    First of all, I suggest that you post this in one of the programming forums, not in the software and gaming forum.

    Secondly, I suggest that you contact 3Dlabs. They are supposed to have pretty good developer support.

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