On MacOS X 10.7, I'm trying to build a program that uses SDL as its wrapper for OpenGL, and got the same error:
and Googling brought me to this thread, so I tried copy/pasting in the code...
Type: Posts; User: dylanmc
On MacOS X 10.7, I'm trying to build a program that uses SDL as its wrapper for OpenGL, and got the same error:
and Googling brought me to this thread, so I tried copy/pasting in the code...