Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Forum Threads; User: debonair

Page 1 of 3 1 2 3

Search: Search took 0.00 seconds.

  1. Multisampling in pipeline

    Started by debonair, 03-24-2014 07:16 PM
    • Replies: 5
    • Views: 314
    Last Post: 03-30-2014 05:03 PM
    by Ilian Dinev  Go to last post
  2. GL_CLAMP_TO_EDGE vs GL_SEAMLESS_CUBEMAP

    Started by debonair, 03-25-2014 11:32 PM
    • Replies: 2
    • Views: 156
    Last Post: 03-26-2014 12:40 AM
    by debonair  Go to last post
  3. Depth Test

    Started by debonair, 03-22-2014 11:27 AM
    • Replies: 4
    • Views: 375
    Last Post: 03-24-2014 07:10 PM
    by debonair  Go to last post
  4. Use case for resident textures

    Started by debonair, 03-23-2014 01:46 AM
    • Replies: 0
    • Views: 162
    Last Post: 03-23-2014 01:46 AM
    by debonair  Go to last post
  5. what is need of integer and SNORM textures

    Started by debonair, 03-19-2014 09:00 PM
    • Replies: 3
    • Views: 348
    Last Post: 03-20-2014 04:44 PM
    by mhagain  Go to last post
  6. ray tracing with sphere

    Started by debonair, 11-24-2013 09:59 PM
    • Replies: 0
    • Views: 205
    Last Post: 11-24-2013 09:59 PM
    by debonair  Go to last post
  7. glBufferSubData vs glMapBuffer

    Started by debonair, 11-20-2013 06:21 PM
    • Replies: 2
    • Views: 777
    Last Post: 11-21-2013 09:35 AM
    by mhagain  Go to last post
  8. Why mipmapping is needed?

    Started by debonair, 11-16-2013 02:27 AM
    • Replies: 7
    • Views: 812
    Last Post: 11-17-2013 05:38 AM
    by Aleksandar  Go to last post
  9. Multisampled textures

    Started by debonair, 11-16-2013 02:32 AM
    • Replies: 3
    • Views: 439
    Last Post: 11-16-2013 08:29 PM
    by Dark Photon  Go to last post
  10. Doubt in Graphics pipeline

    Started by debonair, 11-16-2013 02:22 AM
    • Replies: 3
    • Views: 513
    Last Post: 11-16-2013 06:23 PM
    by Dark Photon  Go to last post
  11. Issue with blending

    Started by debonair, 11-06-2013 04:50 PM
    • Replies: 5
    • Views: 716
    Last Post: 11-14-2013 06:13 PM
    by Dark Photon  Go to last post
  12. Bump mapping

    Started by debonair, 11-11-2013 11:43 AM
    • Replies: 1
    • Views: 295
    Last Post: 11-12-2013 08:02 AM
    by Ehsan Kamrani  Go to last post
  13. Gouraud and phong shading model

    Started by debonair, 10-22-2013 01:13 PM
    • Replies: 3
    • Views: 1,080
    Last Post: 10-24-2013 04:28 AM
    by Dark Photon  Go to last post
  14. Glowing effect with lighting

    Started by debonair, 10-13-2013 11:47 AM
    • Replies: 0
    • Views: 332
    Last Post: 10-13-2013 11:47 AM
    by debonair  Go to last post
  15. Display normals of a geometry

    Started by debonair, 10-12-2013 03:32 PM
    • Replies: 2
    • Views: 495
    Last Post: 10-13-2013 11:44 AM
    by debonair  Go to last post
  16. Rotation around the center

    Started by debonair, 10-10-2013 06:02 PM
    • Replies: 3
    • Views: 738
    Last Post: 10-12-2013 03:34 PM
    by debonair  Go to last post
  17. Calculate u in camera coordinates glulookat

    Started by debonair, 09-29-2013 01:05 PM
    • Replies: 3
    • Views: 1,012
    Last Post: 09-30-2013 06:59 PM
    by Dark Photon  Go to last post
  18. Collision detection

    Started by debonair, 09-13-2013 01:43 PM
    • Replies: 3
    • Views: 968
    Last Post: 09-15-2013 09:16 AM
    by GClements  Go to last post
  19. rotating objects in a double orbit

    Started by debonair, 09-10-2013 06:12 PM
    • Replies: 2
    • Views: 592
    Last Post: 09-11-2013 11:08 AM
    by debonair  Go to last post
  20. Timer Function

    Started by debonair, 09-01-2013 10:50 AM
    • Replies: 7
    • Views: 1,785
    Last Post: 09-09-2013 11:56 PM
    by GClements  Go to last post
  21. Animation with glut

    Started by debonair, 09-02-2013 02:24 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,790
    Last Post: 09-06-2013 11:21 PM
    by debonair  Go to last post
  22. Problem with multiple viewports with animation

    Started by debonair, 09-03-2013 09:19 PM
    • Replies: 6
    • Views: 973
    Last Post: 09-04-2013 01:49 PM
    by debonair  Go to last post
  23. Stuck up with basics of glut :(

    Started by debonair, 08-29-2013 10:43 PM
    • Replies: 2
    • Views: 592
    Last Post: 08-30-2013 05:22 AM
    by GClements  Go to last post
  24. Regarding glutReshapeFunc()

    Started by debonair, 08-27-2013 12:57 PM
    • Replies: 7
    • Views: 926
    Last Post: 08-28-2013 08:56 AM
    by thokra  Go to last post
  25. Surface-less Context

    Started by debonair, 06-07-2013 06:31 AM
    • Replies: 3
    • Views: 729
    Last Post: 06-08-2013 04:21 AM
    by Alfonse Reinheart  Go to last post
Results 1 to 25 of 63
Page 1 of 3 1 2 3