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Type: Posts; User: teleios

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    Thanks. I think I'm justified in using UBOs...

    Thanks.

    I think I'm justified in using UBOs for per-material data - if a material has 10 parameters then I can either call glUniform() for each parameters when I use that material, or I can upload...
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    UBO Usage Query

    Hiya,

    I'm using three 'types' of UBOs in my application: per-frame camera parameters, per-material parameters and per-instance transform parameters. I believe this is the correct way of using...
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