Part of the Khronos Group
OpenGL.org

The Industry's Foundation for High Performance Graphics

from games to virtual reality, mobile phones to supercomputers

Search:

Type: Posts; User: Apollyon

Search: Search took 0.00 seconds.

  1. Thanks for the clarification.

    Thanks for the clarification.
  2. Clipping in case of viewport being larger than the frame buffer

    Suppose:
    1. rendering is happening to an FBO and the texture attached to it is 100x100 in size
    2. viewport is set to (0,0,200,200) (i.e. 100px larger than the frame buffer in both dimensions)
    3....
Results 1 to 2 of 2