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Type: Posts; User: Goran Milovanovic

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  1. Yes, that's basically my current setup, except,...

    Yes, that's basically my current setup, except, instead of a uniform object, I simply store the location in a name -> loc dictionary.

    I was looking for a function that would make those lookup...
  2. I can virtually guarantee that no one will use my...

    I can virtually guarantee that no one will use my code; This is just a small hobby project, started for educational purposes. In the unlikely event that it becomes something more than that, I will...
  3. I have this mapping: GLSL_TYPE ->...

    I have this mapping: GLSL_TYPE -> wrapped_glUniformCall

    I use glGetActiveUniform to get the names/types, and create this mapping: uniform_name -> wrapped_glUniformCall

    And that's just to know...
  4. Wrapping OpenGL: Is there a more general glUniform function?

    I'm trying to create a Python API that wraps OpenGL in some fairly convenient ways. For example:



    program.uniforms["world"] = transform.gl_matrix


    Converting from Python to the appropriate...
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