Finally I've got a bit of spare time to try floating-point textures. As i've found out, using GL_DEPTH_COMPONENT32F or GL_RGBA32F (floating-point texture formats) doesn't reduce artifacts. Yes, they...
Type: Posts; User: i.Dark_Templar
Finally I've got a bit of spare time to try floating-point textures. As i've found out, using GL_DEPTH_COMPONENT32F or GL_RGBA32F (floating-point texture formats) doesn't reduce artifacts. Yes, they...
I have checked your guess. My cube's points are:
top side:
( 1.0f, 2.5f,-1.0f)
(-1.0f, 2.5f,-1.0f);
(-1.0f, 2.5f, 1.0f);
( 1.0f, 2.5f, 1.0f);
bottom side:
( 1.0f, 0.5f, 1.0f);...
Hello everyone.
I'm trying to make a small demo of VSM technique to learn it. I'm using OpenGL 2.0 + framebuffer extension, also using SDL and GLEW for utility. I've got some visual problems,...