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Type: Forum Threads; User: Jan

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  1. AMD: glGenerateMipmap weirdnesses

    Started by Jan, 09-17-2012 03:18 AM
    amd, ati, driver bug, glgeneratemipmap
    • Replies: 4
    • Views: 3,362
    Last Post: 09-19-2012 04:51 PM
    by Jan  Go to last post
  2. OpenGL / Direct3D projection matrices

    Started by Jan, 03-21-2012 10:07 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,503
    Last Post: 04-02-2012 12:53 AM
    by mbentrup  Go to last post
  3. GLIM Version 0.4 released

    Started by Jan, 03-27-2011 07:50 AM
    • Replies: 0
    • Views: 724
    Last Post: 03-27-2011 07:50 AM
    by Jan  Go to last post
  4. NV: Problems using integer attributes

    Started by Jan, 01-13-2011 08:06 AM
    • Replies: 5
    • Views: 2,441
    Last Post: 01-13-2011 04:16 PM
    by Jan  Go to last post
  5. ATI: Corrupted data when using 3D textures

    Started by Jan, 12-29-2010 07:06 AM
    • Replies: 9
    • Views: 3,796
    Last Post: 01-06-2011 03:13 AM
    by Jan  Go to last post
  6. Compressed 3D Textures

    Started by Jan, 01-02-2011 03:41 PM
    • Replies: 0
    • Views: 1,274
    Last Post: 01-02-2011 03:41 PM
    by Jan  Go to last post
  7. Polygon Voxelization

    Started by Jan, 12-16-2010 05:33 AM
    • Replies: 2
    • Views: 1,773
    Last Post: 12-17-2010 01:44 AM
    by Jan  Go to last post
  8. Ttexture-origin selection.

    Started by Jan, 10-02-2010 02:03 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 5,107
    Last Post: 10-31-2010 04:17 PM
    by Dark Photon  Go to last post
  9. EXT_stencil_two_side on ATI

    Started by Jan, 10-02-2010 01:45 AM
    • Replies: 4
    • Views: 1,400
    Last Post: 10-03-2010 02:43 AM
    by Jan  Go to last post
  10. Cubemap orientation

    Started by Jan, 03-31-2006 12:04 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,878
    Last Post: 09-20-2010 01:37 PM
    by jakeva  Go to last post
  11. Bindless Stuff

    Started by Jan, 03-21-2010 06:36 AM
    6 Pages
    1 2 3 ... 6
    • Replies: 52
    • Views: 25,265
    Last Post: 07-20-2010 02:02 PM
    by Dark Photon  Go to last post
  12. Extensions to promote to ARB/core

    Started by Jan, 04-18-2009 05:19 AM
    3 Pages
    1 2 3
    • Replies: 25
    • Views: 12,581
    Last Post: 07-11-2010 05:58 AM
    by skynet  Go to last post
  13. Indexed Instancing

    Started by Jan, 05-12-2010 03:02 PM
    • Replies: 4
    • Views: 1,737
    Last Post: 05-13-2010 04:26 AM
    by BionicBytes  Go to last post
  14. GLIM Version 0.3 released.

    Started by Jan, 12-03-2009 11:08 AM
    • Replies: 2
    • Views: 881
    Last Post: 12-07-2009 03:27 AM
    by Jan  Go to last post
  15. ARB_uniform_buffer_object on OpenGL 2.1

    Started by Jan, 11-12-2009 04:23 PM
    2 Pages
    1 2
    • Replies: 12
    • Views: 5,041
    Last Post: 12-02-2009 03:29 PM
    by Jotschi  Go to last post
  16. New NV driver breaks my app (190.38)

    Started by Jan, 08-11-2009 12:11 PM
    3 Pages
    1 2 3
    • Replies: 21
    • Views: 8,423
    Last Post: 08-26-2009 05:01 AM
    by Dark Photon  Go to last post
  17. Incorrect data on NV with more than 8 attributes

    Started by Jan, 03-20-2009 04:54 PM
    • Replies: 9
    • Views: 3,066
    Last Post: 06-05-2009 03:37 PM
    by Mark Kilgard  Go to last post
  18. nVidia: Array Textures not working in GL3 ?

    Started by Jan, 04-16-2009 12:22 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 7,226
    Last Post: 05-05-2009 09:48 AM
    by barthold  Go to last post
  19. glClearColor and integer/float frambuffers

    Started by Jan, 04-13-2009 09:43 AM
    • Replies: 2
    • Views: 1,873
    Last Post: 04-13-2009 12:45 PM
    by arekkusu  Go to last post
  20. Different Blend Mode per RenderTarget

    Started by Jan, 04-06-2009 05:05 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 5,965
    Last Post: 04-09-2009 10:20 PM
    by Brolingstanz  Go to last post
  21. Different Blend Mode per RenderTarget

    Started by Jan, 04-06-2009 11:10 AM
    • Replies: 1
    • Views: 1,634
    Last Post: 04-06-2009 04:35 PM
    by Rob Barris  Go to last post
  22. Writing the Blend-Color in the fragment shader

    Started by Jan, 01-16-2009 04:18 PM
    • Replies: 4
    • Views: 8,551
    Last Post: 03-25-2009 10:28 AM
    by ScottManDeath  Go to last post
  23. GLIM: OpenGL Immediate Mode for OpenGL 3.0

    Started by Jan, 03-12-2009 02:29 PM
    • Replies: 3
    • Views: 5,851
    Last Post: 03-12-2009 04:14 PM
    by Ilian Dinev  Go to last post
  24. Writing the Blend-Color in the fragment shader

    Started by Jan, 01-15-2009 04:39 PM
    • Replies: 1
    • Views: 1,161
    Last Post: 01-15-2009 07:48 PM
    by Nicolai de Haan Brøgger  Go to last post
  25. Wireframe in GL3

    Started by Jan, 12-15-2008 11:34 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 7,085
    Last Post: 12-19-2008 04:42 PM
    by Xmas  Go to last post
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