If I'm developing on windows do i have to use the opengl32 and glu32 .dll's or can i use nVidias or SGI's? If nVidias or SGI's dll's are updated to opengl 1.2 than can i use 1.2 features in windows,...
Type: Posts; User: eckiller
If I'm developing on windows do i have to use the opengl32 and glu32 .dll's or can i use nVidias or SGI's? If nVidias or SGI's dll's are updated to opengl 1.2 than can i use 1.2 features in windows,...
Can anyone help me with making a sphere and cylinder algorithm. Thanks.
P.S. I don't want to use the glu functions.
I don't think you can see the glu implementation but i could be wrong unless theres a way to read library files. In any case lets start with a sphere.
Thanks
Frank
Yea i looked into the feedback and i agree that writing my own quadric classes/functions would be cleaner.
I will very much need help on writing my own routines.
Hi,
Thanks. I need the verts so i can save them to file. I thought of saving the arguments that are needed to make a quadric but that would make quadric files differant from my standard model...
Hi,
Is there any way to get the vertices generated by the various glu Quadric functions?
Hi,
I'm working on reading a 3d model file. The model contains both triangle strips and triangle fans. I load each primitive type into an array and then render each array using glDrawElements()....
Hi,
I have a vertex array and an array of indices. Unfortanatly the vertex array contains both triangle fans and triangle strips. I have access of what type of polygon the particular indice...
Does anyone have code that loads a lightwave object model using c++???
Thanks
Frank
Hi,
if you go:
EnableTexturePointer()
EnableVertexPointer()
setvertexpointer(vert)
settexpointer(tex)
glDrawElements(..., indices);
Hi,
Anyone know how do you skin an md2 model. Right now i load the skin bmp to an unsigned int and render the md2's triangles one by one applying the texture. As you can see the entire skin...
Hi,
Is there any special thing i have to do to use textures under windows 98?? My texture code works fine with glut but its not working under windows 98. I'm using the aux library functions to...
Is this as easy as;
new_x = current_x * transformation_matrix;
new_y = current_y * transformation_matrix;
new_z = current_z * transformation_matrix;
???
Hi,
I am making a 3D map editor. The user has options to create a variety of 3D models and place them in the scene as he likes. When designing this i saw a potential problem. When the user does...
Ggrrr...I've been trying to texture a quake 2 model for sometime without any luck. I'm using texture arrays and indices but i beleive i may be using them wrong. Can someone give me an example of...
Hi,
Can someone give me an idea of why my model isnt texturing correcly. It is rendering in wire frames correctly. Heres my model render function which is called in my main render function. I'm...
Hi,
I have an md2 rendered correctly in wireframes. But now i need to texture it. Here's what i got:
Given:
verts and st are valid pointers and contain correct data. Also you should know...
Hi,
I'm trying to make a program that loads and renders an md2 model. I'm getting a blank screen however when everything should look good. I can't see a problem but maybe you guys can. Here's...
Its to be a first person shooter. I still need to digest some of your ideas. But late last night i figured out what the problem is. After i translate my world (to simulate the player moving) and i...
Hey,
I translate an object out say 10 units and then i want to rotate it.
The problem is, is that it doesn't rotate around itself, but it rotates
around the original origin.
If i rotate...
Is a creative labs banshee good at accelerating opengl. A simple large cube with a texture map runs pretty dang slow. 5 frames per second slow and i have a AMD K2-450 and a banshee video card. The...
If an object is clipped, is it not processed for rendering? Thus if i make a virtual world and there are objects behind me that i can't see. Are they not rendered? By render i mean processed or...
Can someone explain how to implement a quad tree algorithm. It will be used for eliminating terrain. Also some links to some papers on it would be appreciated. I'd prefer a layman terms tutorial...
Is it possible to truly move the camera in opengl? It seems to me its
only possible to move the world around the camera to simulate cmera
moving effects. If it is possible to transform the...