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Type: Posts; User: ctownboy

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  1. Solved, nothing wrong with glBindTexture, I used...

    Solved, nothing wrong with glBindTexture, I used nvidia nsight check the texture passed into the shader, I found textures are all correct, however, the mesh is so wrong that it contains all objects'...
  2. Problem with texture binding while drawing multiple objects

    Dear all, I'm a beginer to OpenGL, this problem confused me for a whole afternoon.
    Problem is that, all objects with various textures are drawn with only one texture, even if I call glBindTexture to...
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