Thanks.I use'glRasterPos2f(xmove,ymove)'instead it .Speed is added so much.
Type: Posts; User: 尘羽泯
Thanks.I use'glRasterPos2f(xmove,ymove)'instead it .Speed is added so much.
Have what API can instead glBitmap to move the current raster position?I use "glBitmap( 0, 0, 0, 0, xmove, ymove , 0)" to move the current raster position.
But I find the API only use once,CPU use...
What is shader?
I use "glBitmap( 0, 0, 0, 0, xmove, ymove , 0)" to move pos.But it is so bad.My Cpu is use 40%.But if I remove the code,CPU only use 5%.what API can instead glBitmap move pos?
Bad idea...
Any other ways?..
Sorry,I am a programmer who is a Chinese. I cannot speak English very well.I hope you can understand me.
My question is:In win32,How to at any time change a OGL into fullscreen?
I saw Nehe's...
First of all,I use wglUseFontBitmaps to get some Chinese character list.Then though I use glNewList Create a list and call the list.It is too slow.FPS cannot more than 20.What way is faster than...
What way is faster than wglUseFontBitmaps to draw text?
I use it to draw Chinese character,But it is so slowly.I try to use List to increase the speed,but result is not satisfactory.What way is...
Is it exist?What card don't have GL_EXT_Secondary_color?
I want to use it. But I afraid it is not in extensions.
Small English point: I think the word you're looking for is "width", not "weight".
Your width cannot be 2. Each byte is 8 bits, and since you're using GL_BITMAP, that means each bit is an on/off...
Thanks.My question have already been deal.
Best wishes.
Love.
Sorry,I am a programmer who is a Chinese. I cannot speak English very well.I hope you can understand me.
I have a bitmap that is the character "6".It's data is...
NPOT Texture may is that I need.
But my computer don't have the extension that GL_ARB_texture_non_power_of_two.
I think I have to change the image's size to power of 2.haven't I?
Thanks for your help.
But....
Sorry,I am a programmer who is a Chinese. I cannot speak English very well.I hope you can understand me.
I use the function gluBuild2DMipmaps to load the texture that not power by 2. But it was...