I dont see you actually uploading any texels here...i presume you have created your texture object corrected before this method call. You have a typo " lEnableClientState(GL_TEXTURE_COORD_ARRAY);".....
Type: Posts; User: siddharth.cmdz
I dont see you actually uploading any texels here...i presume you have created your texture object corrected before this method call. You have a typo " lEnableClientState(GL_TEXTURE_COORD_ARRAY);".....
i figured out how to accomplish what i was seeking...Just in case someone else stumbled into this , heres what i did:
cg runtime actually allows you set a size the size of an array. So you would...
Thank you for the reply... yes unfortunately nvidia's forums are down. I will post the error message as soon as possible and post it on the high level apis as well..thank you.
Anyone? Am i in the right forum to post?
I am trying to use Cg shaders to blend textures within a fragment shader. I want to set weights for each image that i would like to pass down to the shader as a uniform variable of float arrays....
where is this course presented? Any possibility of an outsider taking this course online?