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Type: Posts; User: siddharth.cmdz

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  1. I dont see you actually uploading any texels...

    I dont see you actually uploading any texels here...i presume you have created your texture object corrected before this method call. You have a typo " lEnableClientState(GL_TEXTURE_COORD_ARRAY);".....
  2. i figured out how to accomplish what i was...

    i figured out how to accomplish what i was seeking...Just in case someone else stumbled into this , heres what i did:

    cg runtime actually allows you set a size the size of an array. So you would...
  3. Thank you for the reply... yes unfortunately...

    Thank you for the reply... yes unfortunately nvidia's forums are down. I will post the error message as soon as possible and post it on the high level apis as well..thank you.
  4. Anyone? Am i in the right forum to post?

    Anyone? Am i in the right forum to post?
  5. sized array of float as parameter to nvidia cg shader

    I am trying to use Cg shaders to blend textures within a fragment shader. I want to set weights for each image that i would like to pass down to the shader as a uniform variable of float arrays....
  6. where is this course presented? Any possibility...

    where is this course presented? Any possibility of an outsider taking this course online?
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