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Type: Forum Threads; User: somboon

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  1. Geometry shader based CSM

    Started by somboon, 08-19-2010 05:20 AM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,298
    Last Post: 05-26-2012 08:31 AM
    by VIRTUAL_BUG  Go to last post
  2. Need some advice about cascaded shadowmap

    Started by somboon, 04-24-2010 02:54 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,764
    Last Post: 10-20-2011 03:58 AM
    by aqnuep  Go to last post
  3. How can I fix shadow edge swimming in CSM ?

    Started by somboon, 06-28-2011 04:22 AM
    • Replies: 2
    • Views: 1,343
    Last Post: 06-28-2011 07:23 AM
    by Dark Photon  Go to last post
  4. How to use GLM in my engine

    Started by somboon, 04-09-2011 03:23 AM
    • Replies: 1
    • Views: 2,871
    Last Post: 04-10-2011 07:58 AM
    by Groovounet  Go to last post
  5. cannot turn off GL_RASTERIZER_DISCARD ?

    Started by somboon, 07-20-2010 12:46 AM
    • Replies: 2
    • Views: 1,282
    Last Post: 12-14-2010 07:23 AM
    by aqnuep  Go to last post
  6. synchronize orthographic with perspective

    Started by somboon, 10-21-2010 09:05 PM
    • Replies: 8
    • Views: 2,280
    Last Post: 10-23-2010 09:11 PM
    by somboon  Go to last post
  7. using GLSL 3.30 in OpenGL 4.x context

    Started by somboon, 10-16-2010 10:58 PM
    • Replies: 2
    • Views: 1,340
    Last Post: 10-17-2010 02:59 AM
    by somboon  Go to last post
  8. Slope scale depth bias in OpenGL 3.2 core

    Started by somboon, 09-25-2010 03:52 AM
    • Replies: 8
    • Views: 4,199
    Last Post: 09-27-2010 06:54 PM
    by Dark Photon  Go to last post
  9. OpenGL thread loading

    Started by somboon, 09-05-2010 03:26 AM
    • Replies: 5
    • Views: 4,012
    Last Post: 09-09-2010 02:37 PM
    by ugluk  Go to last post
  10. Slow first time shader performace.

    Started by somboon, 08-28-2010 10:45 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 3,325
    Last Post: 09-03-2010 05:54 AM
    by GL Starter  Go to last post
  11. Question about frustum culling

    Started by somboon, 08-12-2010 10:40 PM
    2 Pages
    1 2
    • Replies: 15
    • Views: 4,155
    Last Post: 08-16-2010 11:09 AM
    by Aleksandar  Go to last post
  12. scaling mesh along the normal

    Started by somboon, 08-01-2010 07:10 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 2,895
    Last Post: 08-04-2010 08:31 AM
    by Ilian Dinev  Go to last post
  13. Dynamic lighting in forward rendering

    Started by somboon, 06-29-2010 05:31 PM
    • Replies: 0
    • Views: 821
    Last Post: 06-29-2010 05:31 PM
    by somboon  Go to last post
  14. Depth-stencil texture get corrupt after reading

    Started by somboon, 06-16-2010 03:03 AM
    • Replies: 4
    • Views: 2,191
    Last Post: 06-21-2010 10:30 PM
    by somboon  Go to last post
  15. MSAA performance in deferred shading

    Started by somboon, 06-09-2010 07:34 PM
    • Replies: 9
    • Views: 2,318
    Last Post: 06-13-2010 11:35 AM
    by somboon  Go to last post
  16. texelFetch not avaliable on NVIDIA ?

    Started by somboon, 06-12-2010 09:39 AM
    • Replies: 4
    • Views: 2,482
    Last Post: 06-12-2010 08:09 PM
    by somboon  Go to last post
  17. cannot blit from MSAA to non-MSAA with diff size

    Started by somboon, 06-11-2010 02:10 AM
    • Replies: 0
    • Views: 526
    Last Post: 06-11-2010 02:10 AM
    by somboon  Go to last post
  18. MRT error on Catalyst 10.4 (continue)

    Started by somboon, 05-07-2010 08:43 PM
    2 Pages
    1 2
    • Replies: 14
    • Views: 5,410
    Last Post: 06-10-2010 10:48 PM
    by frank li  Go to last post
  19. transform feedback on NVIDIA 9800gt

    Started by somboon, 06-05-2010 12:08 AM
    • Replies: 1
    • Views: 1,571
    Last Post: 06-05-2010 11:04 AM
    by somboon  Go to last post
  20. Why GLEW only report GL 3.1 on ATI catalyst 9.12(X

    Started by somboon, 01-24-2010 08:10 PM
    • Replies: 4
    • Views: 2,205
    Last Post: 05-07-2010 03:43 PM
    by nigels  Go to last post
  21. ATI catalyst 10.4 screw up my MRT code

    Started by somboon, 05-07-2010 03:27 AM
    • Replies: 3
    • Views: 1,583
    Last Post: 05-07-2010 11:09 AM
    by Heiko  Go to last post
  22. directional light specular

    Started by somboon, 04-30-2010 09:42 PM
    • Replies: 4
    • Views: 1,998
    Last Post: 05-05-2010 02:20 PM
    by ZbuffeR  Go to last post
  23. problem with full screen projective texture

    Started by somboon, 05-02-2010 07:19 PM
    • Replies: 0
    • Views: 613
    Last Post: 05-02-2010 07:19 PM
    by somboon  Go to last post
  24. scale matrix that change vertex order of frontface

    Started by somboon, 04-23-2010 12:09 AM
    • Replies: 4
    • Views: 1,251
    Last Post: 04-23-2010 06:46 AM
    by somboon  Go to last post
  25. (GL3.2) glGenerateMipmap is super slow on HD4670

    Started by somboon, 04-18-2010 11:04 PM
    • Replies: 2
    • Views: 1,502
    Last Post: 04-19-2010 12:35 AM
    by somboon  Go to last post
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