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Type: Posts; User: bingdianlieshou

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  1. Thanks

    Thank you very much ! problem got solved。

    and can you tell me where to find the infromation about the "shader complier"?
  2. find the location of texture uniform

    Hi ,here is my glsl code

    #version 400

    in vec4 ex_Color;
    in vec4 ex_Pos;
    out vec4 FragColor;


    uniform sampler2D RayStartPoint;
  3. find the location of texture uniform

    Hi ,here is my glsl code


    #version 400

    in vec4 ex_Color;
    in vec4 ex_Pos;
    out vec4 FragColor;
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