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Type: Posts; User: mtnk4t

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  1. I found a way around the problem: I was trying...

    I found a way around the problem:
    I was trying to be smart and did not allocate the full mipmap pyramid but only upto 16x16 because I am using a compute shader group size of 16x16.
    Consequently, I...
  2. compute shader and imageStore to image2D miplevel

    Hi all, I have a very simple compute shader that I want to use to initialize all levels of a texture.



    #version 430
    #define TILE_WIDTH 16
    #define TILE_HEIGHT 16

    const ivec2 tileSize =...
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