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  1. Did you just seriously put up a link to a file on...

    Did you just seriously put up a link to a file on your computer ? How in Seven Hells did you even get to programming ?

    Anyways, find the actual page that file refers to and put the actual WWW...
  2. Rendering text is no easy task, unless you're...

    Rendering text is no easy task, unless you're working with some library that helps you out, if by chance you were using windows, then WinAPI could help you with that.
    I'm pretty sure every OpenGL...
  3. I've got GTX 460. Yeah, it sure doesn't get a...

    I've got GTX 460.

    Yeah, it sure doesn't get a great deal of testing since it's deperected ; ) I don't think this method should be used anywhere beyond at-home-checking/testing (It's not like I...
  4. Try it yourself then, change from glVertex2f to...

    Try it yourself then, change from glVertex2f to glVertex3f, it's definitely the source of problem, I know that OpenGL defaults those values, but I guess it just doesn't wanna work in 3D. (Which I...
  5. I'll be swift, I have NO IDEA why doesn't your...

    I'll be swift, I have NO IDEA why doesn't your code work.

    Obviously, I would not be replying if I didn't find the answer, and also obviously glColor* doesn't affect the size of the object in any...
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    No problem, good to help people. It's actually...

    No problem, good to help people. It's actually funny that I helped, cause I never look at the forum, well, You're Welcome.
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    It can be every load or every ten loads, that...

    It can be every load or every ten loads, that depends on You. That code sure gets the job done and the message across, but I wouldn't make such a loop, or if You were to make something like this, it...
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    1. How is multi-threading related to the loading...

    1. How is multi-threading related to the loading screen ? Could you please explain that to me ? ; )

    2. Obviously, if your program loads a bunch of stuff, you use functions to load those files, so...
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    Whilst I am not really able to answer You myself,...

    Whilst I am not really able to answer You myself, this tutorial might be of some help:
    http://en.wikibooks.org/wiki/OpenGL_Programming/Modern_OpenGL_Tutorial_07

    There is also this, found a couple...
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    I can't say this code is correct, because I...

    I can't say this code is correct, because I haven't tried to load textures yet (didn't need it for my tests), as for loading textures, if this function works well, You need to make this function more...
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    Well, You'll obviously have to use texture for...

    Well, You'll obviously have to use texture for this, create it in Paint, Photoshop, Gimp, whatever program you like, load it to the GPU send it to shader and render it on the Cube ; )
    Those would be...
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