I thought had done the first option "use very specific texture coordinates", but all my tiles are just plain white.
This is my tiling function
float VertexX[4], VertexY[4];
int TexcoordX,...
Type: Posts; User: kelechi96
I thought had done the first option "use very specific texture coordinates", but all my tiles are just plain white.
This is my tiling function
float VertexX[4], VertexY[4];
int TexcoordX,...
Basically I have created a sprite sheet/tileset with dimentions of 320 x 2048, the tiles are each 32 x 32. I've been able to load individual files with textures in them but I don't seem to be able to...