"An INVALID_OPERATION error is generated" that is actually what I have with my draw call with GL_TRIANGLES while I use tess shaders.
Thank you, it's more clear.
Type: Posts; User: Benjamin3D
"An INVALID_OPERATION error is generated" that is actually what I have with my draw call with GL_TRIANGLES while I use tess shaders.
Thank you, it's more clear.
Thank you so much,
So if I use a geometry shader beginning like this:
layout(triangles) in;
layout(triangle_strip, max_vertices = 3) out;
After fragment shader I have only one choice to draw...
Hi everybody,
I'm trying to use tessellation shaders and i'm wondering if we can only use them with GL_PATCHES.
I have a simple code using vertex and fragment shaders with GL_TRIANGLE and I...
Hi Ivick,
Check WGL_EXT_swap_control for windows and GLX_EXT_swap_control for Linux. You have some methods to change the swap interval giving a new interval or to (dis)activate VSync with specific...
Hi everybody,
I'm currently working on vertical synchronization. The question is simple : On windows I've found a method (wglGetSwapIntervalEXT() in WGL_EXT_swap_control) to know if VSync is...