Khronos did not kill OGL with Longs Peak, but it certainly did not bring it out of the coma.
Why would a game programmer pick OGL3.x instead of D3D10+ in platforms where both are available?
I...
Type: Posts; User: dotLogic
Khronos did not kill OGL with Longs Peak, but it certainly did not bring it out of the coma.
Why would a game programmer pick OGL3.x instead of D3D10+ in platforms where both are available?
I...
I read it all. Frustration is understandable, due to promises made for the past 2 years. However this is not a HUGE tragedy. In conclusion it just means more work for programmers.
This was clearly...