Hi,
I wrote blender exporter for OpenSceneGraph library, i know that some part of blender are not trivial, so here some informations that could helps you if you need.
description of what it...
Type: Posts; User: mornifle
Hi,
I wrote blender exporter for OpenSceneGraph library, i know that some part of blender are not trivial, so here some informations that could helps you if you need.
description of what it...
In the paper he talks about an occlusion approximation for texture fetch. But when i read this paper it does not solve a big geometry management.
If there is a lot of geometry i thought about...
yes it is, i read both of them. i don't know for today gpu if the paper (about finding the tile to upload/use a tile) is true. Because you need to do it more time on the paper. Maybe today...
So many money are used by big compagny to protect their hardware and software. And all their protection are cracked few days or weeks after the release. It seems to be really a waste of time and...
Your tool is really nice but i work on GNU/Linux. Is there any info about a GNU/Linux version ?
Huu ?
I use only vertex shader (glsl) without fragment shader. And it works very fine.
resolved. it's my fault
I have a strange behaviour when using glPushAttrib(GL_CURRENT_BIT) with a vertex shader enabled (on linux with last nvidia driver installed). This is the sample code that generate a gl error.
...
Very nice tool,
I hope it will work on linux too http://www.opengl.org/discussion_boards/ubb/wink.gif
amd athlon xp 1800 + gf4 ti 4600
truemotionblur_RTT.exe 66 fps
truemotionblur_bb_copytexsub.exe 55 fps
truemotionblur_copytexsubimage.exe 0.3 fps
about the glXAllocateMemoryNV, i tried it to use with NV_VAR along time ago, and i can't reach the same performance level like on Win32 plateforme (with 1 as priority), in my opinion this extension...
I completely agree with the post of jwatte
I implemented this type of renderer. I masked the VBO feature from the user and some others stuff. My implementation is maybe not perfect but with the time...
Hi,
I would like to post my result about VBO extension...
flat triangles with 1 buffer
on linux (GF 4 TI 4600, Athlon 1.2Ghz):
19Mtri/sec
on windows (GF 4 TI 4600, Athlon XP 1800):...