Could you please provide the vertex shader? Thanks.
Type: Posts; User: frank li
Could you please provide the vertex shader? Thanks.
So you could make it work on other platforms except Dell Optiplex 980. Why don't you install the official Cat11.5 to have a try?
It seems your sample code is simple and I think it's not easy to reproduce the problem by it. Could you please send a small project to me by frank.li@amd.com? Thanks.
Are you trying to link the program (glLinkProgram) always? The correct way is to link the program once and use the program anywhere. Another point is that some memory is released when the context is...
It's better you could send me the screenshot on your GSA result. You could contact me by frank.li@amd.com. Thanks very much.
It's strange I can't reproduce it. Could you please tell me your configuration? Thanks.
The array assignment operation is allowed in the GLSL spec. I think it's a bug in AMD driver. As a workaround, you could copy each elements instead.
Could you please paste out the whole shader? I can't get the compiler error when running it on win7-32bit + Ontario + Cat11.4. The geometry shader is designed as,
#version 400
layout...
We confirmed it's a driver bug. It will be fixed soon. Thanks for your feedback.
I asked the status of GL_ARB_sample_object. There is a good solution for it right now and it's being developed. We are very sorry for the inconvenience.
These geometry enums are not promoted from ext to arb. You could use GL_GEOMETRY_XXX_XXX_EXT instead for the workaround. It will be fixed soon.
We are sorry that the GL_ARB_sample_object is still...
It seems a bug in the driver. We will take a look at it soon.
There must be some special settings in your sample since I can't reproduce the crash. If possible, could you please narrow down your project and send it to me for investigation? My email address is...
I can't get the crash by using Cat11.2. That's rather strange.
Below are the errors by running the texture-offset case in the new g-truc package,
Fragment shader failed to compile with the...
It's a driver bug and will be fixed soon.
I think you miss another error message like
[parser] error(#202) No matching overloaded function found test.
It means the compiler can't find the prototype of the function "test".
For undefined...
Do you want the AMD driver returns only one symbol like "DummyStuff(or DummyStuff[0]) size is 5"?
You call compileShader in class Shader constructor, at that time, shader source haven't been loaded from file. so m_source is empty.
following is the call stack
BaseGL.exe!Shader::compileShader()...
I get the error message without any crash.
ERROR: 0:43: [parser] error(#202) No matching overloaded function found textureOffset
ERROR: 0:43: [parser] error(#160) Cannot convert from 'const float'...
Could you please help to paste out the whole shader for me to reproduce the crash? I can't get it by replacing the textureOffset as you said.
I guess the type of Vert.Texcoord is declared as...
There are other paragraph specified the built-in input and output,
To use any built-in input or output in the gl_PerVertex and gl_PerFragment blocks in separable program objects, shader code must...
Yes, it's still being investigated.
The first problem is specified in the spec,
The following vertex shader outputs may be redeclared at global scope to specify a built-in output interface, with or without special qualifiers:...
I think it's a misunderstanding. Pierre is our fellow and he will assign the bug to others. But it doesn't mean all developers know there exists such a bug. For the person who manages the bug data...
It seems a bug for the driver. We are looking at it.
Thanks for your feedback.