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Type: Posts; User: frank li

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  1. Replies
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    Re: AMD: Varying array and geometry shader

    Could you please provide the vertex shader? Thanks.
  2. Re: Fragment shader not working in OpenGL 2/GLSL 1.20

    So you could make it work on other platforms except Dell Optiplex 980. Why don't you install the official Cat11.5 to have a try?
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    Re: AMD shader program memory leak

    It seems your sample code is simple and I think it's not easy to reproduce the problem by it. Could you please send a small project to me by frank.li@amd.com? Thanks.
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    Re: AMD shader program memory leak

    Are you trying to link the program (glLinkProgram) always? The correct way is to link the program once and use the program anywhere. Another point is that some memory is released when the context is...
  5. Re: GLSL compile error ? [GSA not supporting...]

    It's better you could send me the screenshot on your GSA result. You could contact me by frank.li@amd.com. Thanks very much.
  6. Re: GLSL compile error ? [GSA not supporting...]

    It's strange I can't reproduce it. Could you please tell me your configuration? Thanks.
  7. Re: Cannot assign to gl_Layer without complie error

    The array assignment operation is allowed in the GLSL spec. I think it's a bug in AMD driver. As a workaround, you could copy each elements instead.
  8. Re: Cannot assign to gl_Layer without complie error

    Could you please paste out the whole shader? I can't get the compiler error when running it on win7-32bit + Ontario + Cat11.4. The geometry shader is designed as,

    #version 400

    layout...
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    Re: AMD: struct array in UBO

    We confirmed it's a driver bug. It will be fixed soon. Thanks for your feedback.
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    Re: Few driver bugs from AMD

    I asked the status of GL_ARB_sample_object. There is a good solution for it right now and it's being developed. We are very sorry for the inconvenience.
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    Re: Few driver bugs from AMD

    These geometry enums are not promoted from ext to arb. You could use GL_GEOMETRY_XXX_XXX_EXT instead for the workaround. It will be fixed soon.

    We are sorry that the GL_ARB_sample_object is still...
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    Re: AMD scissor bug

    It seems a bug in the driver. We will take a look at it soon.
  13. Re: AMD: textureOffset flickering and texelFetch crash

    There must be some special settings in your sample since I can't reproduce the crash. If possible, could you please narrow down your project and send it to me for investigation? My email address is...
  14. Re: AMD: textureOffset flickering and texelFetch crash

    I can't get the crash by using Cat11.2. That's rather strange.
    Below are the errors by running the texture-offset case in the new g-truc package,
    Fragment shader failed to compile with the...
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    Re: AMD: The craziest bug I have even seen! Oo

    It's a driver bug and will be fixed soon.
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    Re: AMD: Misleading error message

    I think you miss another error message like
    [parser] error(#202) No matching overloaded function found test.
    It means the compiler can't find the prototype of the function "test".

    For undefined...
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    Re: glGetActiveAttrib

    Do you want the AMD driver returns only one symbol like "DummyStuff(or DummyStuff[0]) size is 5"?
  18. Re: gl_Position undef in ARB_separate_shader_objects?

    You call compileShader in class Shader constructor, at that time, shader source haven't been loaded from file. so m_source is empty.

    following is the call stack
    BaseGL.exe!Shader::compileShader()...
  19. Re: AMD: textureOffset flickering and texelFetch crash

    I get the error message without any crash.
    ERROR: 0:43: [parser] error(#202) No matching overloaded function found textureOffset
    ERROR: 0:43: [parser] error(#160) Cannot convert from 'const float'...
  20. Re: AMD: textureOffset flickering and texelFetch crash

    Could you please help to paste out the whole shader for me to reproduce the crash? I can't get it by replacing the textureOffset as you said.

    I guess the type of Vert.Texcoord is declared as...
  21. Re: gl_Position undef in ARB_separate_shader_objects?

    There are other paragraph specified the built-in input and output,
    To use any built-in input or output in the gl_PerVertex and gl_PerFragment blocks in separable program objects, shader code must...
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    Re: Problem with sampler objects on Radeon 4800s

    Yes, it's still being investigated.
  23. Re: gl_Position undef in ARB_separate_shader_objects?

    The first problem is specified in the spec,
    The following vertex shader outputs may be redeclared at global scope to specify a built-in output interface, with or without special qualifiers:...
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    Re: Problem with sampler objects on Radeon 4800s

    I think it's a misunderstanding. Pierre is our fellow and he will assign the bug to others. But it doesn't mean all developers know there exists such a bug. For the person who manages the bug data...
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    Re: Problem with sampler objects on Radeon 4800s

    It seems a bug for the driver. We are looking at it.
    Thanks for your feedback.
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