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Type: Posts; User: obirsoy

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  1. Replies
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    Re: OpenGL Registry specs inconsistency and bugs

    There is also this one (i.e. using python to parse .spec files)
    https://bitbucket.org/yotis/glxx/wiki/Home
  2. Re: Project doesn't compile with include

    That bug just got fixed yesterday. If you can't get the latest source from git, the quick solution is to "#undef ERROR" after windows.h include.



    #include <windows.h>
    #undef ERROR
  3. Re: VBO - non interleaved {vertex, color, texCoord, n}

    If all your vertices are the same color. You can pass that color as an uniform rather than an attribute to your shaders.
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    Re: Convert from .X or .OBJ to openGL in C++

    Take a look at Open Asset Import Library. It looks like supports the file formats you need.
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    Re: help I Have errors in Visual C++

    It's been a while since I used freeglut but as far as I can remember freeglut had 2 library types, static and dll (i.e freeglut_static.lib and freeglut.lib or something to that effect).

    from you...
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    Re: ARB_debug_output maturity

    Come on, so what?

    glDebugMessageCallbackARB(&amp;DebugCallbackARB, NULL);
    glDebugMessageCallbackAMD(&amp;DebugCallbackAMD, NULL);



    static void CALLBACK DebugCallbackARB(GLenum source, GLenum type,...
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    Re: ARB_debug_output maturity

    I wouldn't say it is not implemented on AMD. Although it is a little bit annoying, this is how I handle it..


    if(GLEW_ARB_debug_output)
    {
    glDebugMessageCallbackARB(&amp;DebugCallbackARB, NULL);
    }...
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    Re: OpenGL 3.x and Qt framework

    I was having the same problems as you are. I found that creating my own window and forcing Qt to use that window was the solution. I couldn't find any other way to force Qt to create a window with a...
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    *_redist is the redistributable files you can distribute with your DX application. It is not the SDK.

    You have to download DXSDK_Aug08.exe.
  10. Replies
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    Re: The ARB announced OpenGL 3.0 and GLSL 1.30 tod

    You can start reading the tutorials here, http://msdn.microsoft.com/en-us/library/bb172485.aspx . But you have to download the SDK if you want to get the source code.
    On my Win XP, I was able to...
  11. Replies
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    Re: re: improving the SDK

    The purpose of the sdk has been discussed in the glsdk forums already. I suggest you to post there if you have different things to say...
    [Glsdk-devel] The purpose of the GL SDK
  12. Replies
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    Re: OpenGl, Cocoa, 2D image

    You can also look at this

    http://developer.apple.com/samplecode/glut/index.html

    to see how apple did it.
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    Re: OpenGl, Cocoa, 2D image

    This is how I'm doing it in my NSOpenGLView derived class:



    - (BOOL)acceptsFirstResponder // required if you want to get keydown event in NSViews.
    {
    return YES;
    }

    -...
  14. Replies
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    Re: OpenGL 3 Updates

    How about workstation cards (quadro, etc)? Do their drivers perform game oriented optimizations as well?

    I guess if they target visual correctness, glitches might be more pronounced (due to...
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    Re: Smoke/water effect demo

    I have 8600 GT (driver v.175.16). Smoke effect doesn't work...
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    Re: trouble compiling glut

    Just add the GLUT.framework to your project. If you don't know how to add a framework to your project try these tutorials...

    http://nehe.gamedev.net/data/lessons/lesson.asp?lesson=Mac_OS_X...
  17. Replies
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    Re: OpenGL 3 Updates

    http://www.siggraph.org/s2008/attendees/birds/

    Open GL BOF
    Wilshire Grand Hotel
    Wilshire Room
    6 - 8 pm

    PS: Note the "Open GL". When I first got to the page, it gave me 10 sec shock....
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    Re: OpenGL 3 Updates

    I believe all this mess, somehow is related to OpenCL.
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    Re: Geoemtric Tools

    Take a look at OpenCascade. I've never used it with C# though.

    http://www.opencascade.org
    and
    http://www.opencascade.org/org/community/projects/?project_id=218
  20. Thread: 2D Mesh union

    by obirsoy
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    Re: 2D Mesh union

    You may want to look at GPC General Polygon Clipper library.
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    Re: Displaying text on a bitmap

    I think glListBase(base) in "PART B", should be glListBase(base-32).
  22. Replies
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    Re: Displaying text on a bitmap

    In your "PART B", you switch to MODELVIEW, change it, switch to PROJECTION, change it, and start drawing (note you do your drawing in PROJECTION mode), and you call 2 glPopMatrix while you are in...
  23. Re: Release Mode Bugs with Visual Studio .Net 2003

    Surviving the Release Version is one of the most complete sources of information on release build problems.

    PS: Most of the resources, you allocated (memory, handles etc.) in your process will be...
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    Re: polygon intersection

    Try GPC
    http://www.cs.man.ac.uk/aig/staff/alan/software/
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    Re: How to investigate this problem?

    I am using that driver.

    My new card is already ordered :D

    But I am not comfortable with this idea that some user might experience the things I am experiencing and I have no idea why this...
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