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Type: Forum Threads; User: ugluk

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  1. 3DLabs shader examples

    Started by ugluk, 12-09-2012 05:55 PM
    • Replies: 0
    • Views: 633
    Last Post: 12-09-2012 05:55 PM
    by ugluk  Go to last post
  2. perspective GUI frustum

    Started by ugluk, 11-28-2012 09:59 PM
    • Replies: 0
    • Views: 973
    Last Post: 11-28-2012 09:59 PM
    by ugluk  Go to last post
  3. quaternion indices

    Started by ugluk, 10-19-2012 02:05 AM
    • Replies: 5
    • Views: 1,835
    Last Post: 10-21-2012 01:58 AM
    by ugluk  Go to last post
  4. GL viewports & displays

    Started by ugluk, 07-18-2012 01:58 AM
    • Replies: 1
    • Views: 791
    Last Post: 07-18-2012 04:13 AM
    by thokra  Go to last post
  5. GL + timer queue

    Started by ugluk, 01-28-2012 12:31 PM
    • Replies: 1
    • Views: 550
    Last Post: 01-28-2012 03:18 PM
    by ugluk  Go to last post
  6. modelview matrix pairing

    Started by ugluk, 11-25-2011 08:15 PM
    • Replies: 6
    • Views: 1,631
    Last Post: 11-26-2011 11:35 AM
    by Alfonse Reinheart  Go to last post
  7. streaming VBO and VAO

    Started by ugluk, 11-01-2011 04:36 AM
    • Replies: 9
    • Views: 3,092
    Last Post: 11-01-2011 04:00 PM
    by ugluk  Go to last post
  8. why no texture batch?

    Started by ugluk, 10-16-2011 04:57 PM
    • Replies: 5
    • Views: 1,184
    Last Post: 10-17-2011 04:08 AM
    by ugluk  Go to last post
  9. gui shader

    Started by ugluk, 10-12-2011 03:47 AM
    • Replies: 1
    • Views: 1,044
    Last Post: 10-12-2011 12:04 PM
    by ugluk  Go to last post
  10. shader conditionals

    Started by ugluk, 09-21-2011 03:44 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,691
    Last Post: 09-23-2011 05:01 AM
    by sqrt[-1]  Go to last post
  11. skia for GUI

    Started by ugluk, 09-20-2011 11:40 PM
    • Replies: 0
    • Views: 1,255
    Last Post: 09-20-2011 11:40 PM
    by ugluk  Go to last post
  12. width and height of pixel on the near plane

    Started by ugluk, 09-20-2011 11:35 PM
    • Replies: 0
    • Views: 672
    Last Post: 09-20-2011 11:35 PM
    by ugluk  Go to last post
  13. filled 2D primitives

    Started by ugluk, 09-15-2011 06:04 PM
    • Replies: 2
    • Views: 1,150
    Last Post: 09-16-2011 02:54 AM
    by ugluk  Go to last post
  14. perlin noise mysterious constant

    Started by ugluk, 01-24-2011 11:10 PM
    • Replies: 5
    • Views: 2,912
    Last Post: 07-19-2011 10:48 PM
    by SLeo  Go to last post
  15. seamless tileable texture algorithm

    Started by ugluk, 06-08-2011 09:21 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 6,866
    Last Post: 06-09-2011 08:20 AM
    by ugluk  Go to last post
  16. reference or stack?

    Started by ugluk, 04-10-2011 04:28 AM
    • Replies: 1
    • Views: 1,146
    Last Post: 04-11-2011 02:38 AM
    by tksuoran  Go to last post
  17. glVertexAttrib() problem

    Started by ugluk, 12-18-2009 12:42 PM
    • Replies: 4
    • Views: 3,676
    Last Post: 04-02-2011 09:08 PM
    by Alfonse Reinheart  Go to last post
  18. GUI + opengl

    Started by ugluk, 03-19-2011 04:07 AM
    • Replies: 3
    • Views: 1,492
    Last Post: 03-20-2011 07:22 AM
    by ugluk  Go to last post
  19. environment color vs. primary color

    Started by ugluk, 02-01-2011 11:58 AM
    2 Pages
    1 2
    • Replies: 13
    • Views: 3,662
    Last Post: 02-02-2011 08:25 PM
    by ugluk  Go to last post
  20. problem with clouds

    Started by ugluk, 01-29-2011 05:19 PM
    • Replies: 5
    • Views: 2,184
    Last Post: 01-31-2011 04:11 AM
    by ugluk  Go to last post
  21. sky gradient problem

    Started by ugluk, 01-20-2011 06:20 PM
    • Replies: 3
    • Views: 2,474
    Last Post: 01-21-2011 11:47 AM
    by ugluk  Go to last post
  22. spatial query

    Started by ugluk, 01-13-2011 03:53 AM
    • Replies: 3
    • Views: 1,675
    Last Post: 01-16-2011 08:42 AM
    by Grandmaster_B  Go to last post
  23. checking normal maps

    Started by ugluk, 01-15-2011 06:53 PM
    • Replies: 5
    • Views: 1,798
    Last Post: 01-16-2011 02:10 AM
    by ugluk  Go to last post
  24. glPolygonOffset() vs glDepthRange()?

    Started by ugluk, 01-08-2011 08:32 PM
    • Replies: 5
    • Views: 2,883
    Last Post: 01-09-2011 07:12 AM
    by ugluk  Go to last post
  25. .jpg for normal maps

    Started by ugluk, 01-07-2011 12:32 PM
    • Replies: 5
    • Views: 2,173
    Last Post: 01-07-2011 03:52 PM
    by ugluk  Go to last post
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