I'll provide two less shader heavy alternatives,
1.
Create a reasonably high density ring geometry, with an inner radius of 0 ( or near 0 ) and make the rings alpha gradually build from 0.0 to...
Type: Posts; User: AlgorithmX2
I'll provide two less shader heavy alternatives,
1.
Create a reasonably high density ring geometry, with an inner radius of 0 ( or near 0 ) and make the rings alpha gradually build from 0.0 to...
I like many others who have already posted, and those who will, am severely disappointed, if not angry or even infuriated.
We waited numerous months with no word of anything as we hoped that they...