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Type: Posts; User: msundell

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    GL_DEPTH_TEST affects blend result

    While doing a simple blend operation, textured quad over background:


    glBlendFunc( GL_ONE, GL_ONE_MINUS_SRC_ALPHA ); // texture is pre-multiplied


    // texture
    glActiveTexture( GL_TEXTURE0...
  2. This is a driver issue on Intel HD Graphics 3000,...

    This is a driver issue on Intel HD Graphics 3000, typically found in MacBook Pro machines.
  3. glDrawArrays vs glDrawElements in GL_LINE_LOOP mode

    I'm drawing a bunch of rectangles and other 2D shapes, in the past using glDrawArrays now with shared vertices using glDrawElements. When drawing a square with 4 vertices, count = 4 and mode =...
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