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  1. Re: How to use a specified opengl .dll driver!?

    All comp on our schoo, have nvidia cards. But i can supply both ATI and nVidia opengl drivers with the program and i could do a check what type of card it is and select the coressponding driver.

    I...
  2. How to use a specified opengl .dll driver!?

    Oke im in a strange situation. I have written a small demo for a school assignment. The program uses multi-textures but it the vidcard drivers are not installed the program wont run. So i took the...
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    Axis in a 3d world.... im confused!?

    I build my world to fit in with stuff i made with 3ds max. X, Y, Z (width, lenght, height) But in some examples i see that Y is the height so everything is rotated 90*.

    Thats not a real problem,...
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    Re: UT Skybox, how is it done!?!?

    Sure no problem http://www.opengl.org/discussion_boards/ubb/smile.gif

    What is the link 2 your website, i would have responded to the "job opening" ...
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    Re: code c/c++ or 3ds loader ?

    If you have a file loader you can easely adjust some stuff in the scene or model and load em in your program. With a compiler you need to re-compile your programm with the slightest adjustments or...
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    Re: UT Skybox, how is it done!?!?

    "t's possible to follow your project with your website ?"

    Not yet, I was planning to do it but i dont have much time for maintaning my website.

    this is my website, as you can see its till under...
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    Re: UT Skybox, how is it done!?!?

    Yeah the last screen is from my engine. I dont use any shaders, the textures are like that. (Extracted from UT2003) http://www.opengl.org/discussion_boards/ubb/biggrin.gif
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    Re: What Video Card????

    My Computer > Properties > Hardware > Device Manager > Display Adapters

    or

    Right Click desktop > Properties > Settings

    or

    Right Click desktop > Properties > Settings > Advanced > Adapter...
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    Re: UT Skybox, how is it done!?!?

    Sure

    Here are the UT2003 screens (they used the same method in the 1st UT) Type "ghost" in the console command for noclipping mode and fly around and outside the map 2 see what i mean.

    Normal...
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    Re: UT Skybox, how is it done!?!?

    Damn im quick i solved that one 2 http://www.opengl.org/discussion_boards/ubb/tongue.gif

    void DrawScene()
    {
    .
    .
    .

    glPushMatrix();
    glDisable(GL_DEPTH_TEST);
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    Re: UT Skybox, how is it done!?!?

    Oke i got it.

    The skycam is a copy of the normal camera, but i have removed the keyboard movement functions. In the mouselook function i had SetCursorPos(width, height). Width and height are the...
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    Re: UT Skybox, how is it done!?!?

    hmm thats alot easier ... i think lol http://www.opengl.org/discussion_boards/ubb/tongue.gif

    edit.

    No i meant that 1st render the view in the skybox. and then render the playerscam. I got it...
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    UT Skybox, how is it done!?!?

    Well if you fly throught the map (as ghost) in UT you'll see that the skyboz is actually a small box drawn at a distance from the game map.
    I believe they render the skybox with a camera that can...
  14. Thread: Water

    by GL_ZERO
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    Re: Water

    I have a few water codes but they ripple the surface.
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    Re: Texture Rotation

    Have you tried glRotatef(angle, 0.0f, 0.0f, 1.0f);?? Im guestting that you want to rotate as in a clock.
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    Re: How to maintain animation speed!?!?

    But wont the fade go faster with that!? What i meant was to make sure the the fade will take for example 3sec.

    edit

    I was thinking about using "Sleep(msec)" but thats so newbish lol

    [This...
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    How to maintain animation speed!?!?

    With animation i mean any animation. For example blending how do i make sure that the blend speed is the same on every PC. Intro logo blending from black fo full -> full to black. Light that is...
  18. Thread: FIle loader

    by GL_ZERO
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    Re: FIle loader

    Hey sounds great... my own fileformat http://www.opengl.org/discussion_boards/ubb/tongue.gif
    Just what i need i dont want my models to wonder through the internet.
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    Re: Determining Hardware OpenGL Capabilities

    I did this a few weeks ago, and found alot about it. Use glGetString to see it

    glGetString(GL_VENDOR)
    glGetString(GL_RENDERER)
    glGetString(GL_VERSION)

    If you have something like "Microsoft"...
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    Re: Download OpenGL v1.2, 1.3 or 1.4

    If im correct Doom 3 used OpenGL2.0 right.... What does ID know the the public doenst know ??

    I really like the OpenGL API, but i dont understand its SDK thing... cuz there is... there isnt... or...
  21. Thread: FIle loader

    by GL_ZERO
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    Re: FIle loader

    I did a search here on the forums and i found TONS of topics about. After 30mins of digging i found a link (http://sourceforge.net/projects/lib3ds) this lib reads all data within the 3ds fileformat....
  22. Thread: FIle loader

    by GL_ZERO
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    Re: FIle loader

    I have dowbloaded a "3DS Model Import Code" from them, but its for D3D
    http://www.gametutorials.com/CodeDump/CodeDump_Pg1.htm

    Damn i see the verions i need but like you said its on cd ...
  23. Thread: FIle loader

    by GL_ZERO
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    Re: FIle loader

    wow i didnt know 3ds contained animation data from 3ds max scene :eek:

    I will look into that, anyone know where i can find a 3dsloader with the animation functions in it. I have a 3ds loader but...
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    Re: More then 100 fps

    How can i see if i have HW acceleration?? I never looked into that, only did what they did in tutorials lol http://www.opengl.org/discussion_boards/ubb/tongue.gif
  25. Thread: FIle loader

    by GL_ZERO
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    FIle loader

    What is a good fileformat i can use in OpenGL, specially one that will contain the animation that i did with 3ds max.

    Best would one that someone else had already written for me ...
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