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Type: Posts; User: Katun

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    Rolling ball at different angles

    Edit: SOLVED; glMultMatrixf() did work, I overlooked something.

    I'm trying to have a ball roll forward, that is, rotate along its x-axis. Works fine, but when I've moved the camera around the...
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    Nvm, I found it:...

    Nvm, I found it:
    http://msdn.microsoft.com/en-us/library/windows/desktop/dd368677(v=vs.85).aspx
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    Sorry, that's not what I meant. That tutorial...

    Sorry, that's not what I meant. That tutorial draws the text on top of the 3D environment, so the text itself is still in its 2D overlay environment. That's what I was doing already. I want to draw...
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    2D text in a 3D environment

    This may seem very simple, but I can't figure it out.
    I'm using wglUseFontBitmaps to draw 2D text in a 2D overlay, kinda like a HUD in a 3D game.
    Now I want to use the 2D text in the 3D...
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    Re: Mipmapping Problem

    That works; thank you!
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    Mipmapping Problem

    I'm using the following code to draw a 256x256 .tga texture and it works just fine:


    ....

    for(int n = 0; n < 1; n++){
    LoadTGA(&amp;texture[n], texname[n]);
    glGenTextures(1, &amp;texture[n].texID);...
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