Who the hell is this John Carmack ???
...
Sorry, couldn't resist, those who have read a certain post on slashdot will understand the joke http://www.opengl.org/discussion_boards/ubb/wink.gif
Type: Posts; User: paddy
Who the hell is this John Carmack ???
...
Sorry, couldn't resist, those who have read a certain post on slashdot will understand the joke http://www.opengl.org/discussion_boards/ubb/wink.gif
Quote : "As for N-Patches, NVIDIA's position is that these are a feature which really
doesn't fit well into the current technological thrust (as well as having a
few quite specific technical...
I may be wrong, but it must be possible to render as much lights as needed using multipass and additive blending ...
I use this code :
In the windows proc :
case WM_SIZE:
wi->Reshape(LOWORD(lParam), HIWORD(lParam));
return 0;
The reshape function of my gl window class :
BOOL GL_Window::Reshape(UINT32...
... or building the cube using Trueform http://www.opengl.org/discussion_boards/ubb/wink.gif
At the end of this code, the active texture unit is unit #1. This may be the problem ...
Using terragen for skyboxes is a great idea !
But how to you generate a cube map with TG ? Maybe an option i missed ?
Thanks for giving more details !
You should try a compiled DL, using triangle strips. This should be blazing fast.
What method are you using actually ?
Vertex arrays ? Display lists ???
Tell us more http://www.opengl.org/discussion_boards/ubb/smile.gif
Hey, that's promising !
Already love it http://www.opengl.org/discussion_boards/ubb/smile.gif
TBird 1ghz
RadeON DDR 64
260 fps without asteroids.
[This message has been edited by paddy...
Not to blame anyone but ... I think there is an easier way to store an array for a landscape http://www.opengl.org/discussion_boards/ubb/wink.gif
I'm bored to see only one color of the chipmaker palette http://www.opengl.org/discussion_boards/ubb/smile.gif
Can any ATI guy out there give us his solution ? Jason ?
Yeah, brother, pbuffers is was you need.
they have been made wgl extensions in the latest ati drivers, i believe also in the nvidia ones, so you must check for them using the...
Ahem ... if I understood well, this is fair easy ...
Without any kind of optimisation :
for ( long y = 0; y < height; y++ )
{
for ( long x = 0; x < width; x++ )
{
texcoords[y*width+x].s =...
Let's evaluate texture_env_route...
Is it bad too ?
Is another way to do things.
Best is to be able to get e.g. the result of the fog rendering as an input.
On RadeONs you can use :
ATIX_texture_env_route
http://www.ati.com/na/pages/resource_cen...e_env_route.txt
So it should be :
combiners on NV
route on ATI
Different names, same games ......
This may be a stupid suggestion but ...
why not download the latest GF/GF2/GF3 drivers and search for the strings in the driver files ? This could help ya.
Just an idea ...
There a new version of the RadeON ocean demo : http://paddy.io-labs.com/RadeOcean.EXE
Feedback/Ideas/Suggestions are welcome !
ENJOY
You can only use power of two sized textures, but you can store several sprites in one texture using subtextures and use them separately with appropriate texture coordinates ...
Hope this helps ...
"IP Status
NVIDIA Proprietary."
What does this mean exactly ? Patent protection ? "Open"GL no longer Open ?
Or is it just that this extension is linked to too specific hardware and therefore...
New version available http://www.opengl.org/discussion_boards/ubb/smile.gif
Featuring the Moon, and now nice mipmapped EMBM. Waves are better too (perlin noise) and they come and go ...
Also, it's...
The glClock uses multiple blending passes to simulate motion blur and this works quite fast on any accelerator i have tried.
Let's dream about consumer cards with a hardware accumulation buffer ...
Does anyone want to make 3d textures in software ????
Just kidding http://www.opengl.org/discussion_boards/ubb/smile.gif
To Matt :
I would be pleased to support the GF3 with all it's advanced features in our engine, but there is now way to find one here in France ...
http://paddy.io-labs.com/sea.jpg
The static image don't give justice to the moving thing anyway.
Final will also include a sky with sun/moon/stars.
I will also use an alternate bump...