What exactly do you have to do for the assignment? I think the previous post was trying to say that you were being a little vague in stating your question.
Tone
Type: Posts; User: Tone
What exactly do you have to do for the assignment? I think the previous post was trying to say that you were being a little vague in stating your question.
Tone
The variable that you are changing represents the field of view of the camera. Once that value passes 180 everything will become flipped. If you are trying to zoom in and out of the scene you want...
Search the web for the marching squares algorithm (2D) or the marching cubes algorithm (3D).
Tone
Also, if you have an Nvidia GeForce video card, drawing in wireframe is always going to be slower than drawing the same thing with polygons. I guess Nvidia did this so people would actually have a...
My friends and I recently made a game for a class that we took at college. You can see some screenshots of it at
http://pisa.ucsd.edu/cse190/2001/cse190g2/screenshots.html
It's nothing...
I'm afraid I'm going to have to disagree with John. It is spelled "math", which is an abreviation for "mathematics". The word "math" can be plural or singular, just as the word "fish" can refer to...
Yeah, okay. Initially I wasn't planning on explosions in mid-air, but I changed my mind. For spheres though, I need an algorithm to draw them manually, since I want to texture map it. I would...
Thanks for the ideas. Now what I need is an algorithm that draws a sphere (or more specifically a hemisphere) where I can control the radius. Does anyone know were I can find that?
Does anyone know of any good, fast sphere drawing algorithms?
I am interested in doing 3D explosions for the game that I am making. Does anyone have experience with this? Can you point me to some resources? I basically want to created an alpha blended,...
I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.
[This...
So for example, I created a matrix emulating what gluLookAt does. It goes as follows:
rightX upX fwdX posX
rightY upY fwdY posY
rightZ upZ fwdZ posZ
0 0 ...
I know this is a basic quaestion, but does anyone know how to convert a right-handed matrix into a left-handed matrix. Thanks in advance.
Tone
Thanks for the reply. I'll try it out.
I have a question about camera inplementation. I have created a camera object to be used in a game that my partners and I are creating. It is a first person camera similar to Quake, etc, etc. My...
My group and I are currently working on a capture the flag type using using Transformers.
Tone
Thanks for the input. I'll try out those suggestions and let you know.
Tone
Okay, this may not be the right place to post this, but I am at my wits end...how the heck do you get GL4Java to work. I am writing a screensaver for work am have to port the code over to Java. ...
I agree that the stencil buffer is the way to go. Use glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT) while drawing the object. Then draw whatever you want the intersection to look like where the...
Rendering the wireframe of an object might actually slow down the framerate depending upon what video card you have. The GeForce family of video cards are notorious for this. Anyway, to render the...
I realize that that I may be beating a dead horse here, but why in god's name does the GeForce2 take as much as a 50% performance hit when rendering in wireframe instead of polygon's. I have an app...
Just draw the front three faces as normal, with transparency turned off. When you want to draw the back three faces, enable transparency. If your question is how to enable transparency, then I...
This may be a bit of topic, but has anyone been able to install GL4Java properly. I tried a few times and it was a huge pain in the neck. I don't like that whole installing over the net thing.
Forgive me if this sounds naive, but what is this 1050 driver that everyone is talking about? It appears that the most current driver on the NVidia website is 650. Thanks.
You could also use the stencil buffer to do this. Basically, you would need to do the following:
for (each polygon)
{
draw edges while setting stencil buffer to 1;
draw polygon where s !=...