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  1. Thread: Simulation

    by Tone
    Replies
    3
    Views
    158

    Re: Simulation

    What exactly do you have to do for the assignment? I think the previous post was trying to say that you were being a little vague in stating your question.

    Tone
  2. Replies
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    303

    Re: gluPerspective()/glRotatef()

    The variable that you are changing represents the field of view of the camera. Once that value passes 180 everything will become flipped. If you are trying to zoom in and out of the scene you want...
  3. Thread: contour algorithm

    by Tone
    Replies
    3
    Views
    336

    Re: contour algorithm

    Search the web for the marching squares algorithm (2D) or the marching cubes algorithm (3D).

    Tone
  4. Thread: Marching Cubes

    by Tone
    Replies
    13
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    1,559

    Re: Marching Cubes

    Also, if you have an Nvidia GeForce video card, drawing in wireframe is always going to be slower than drawing the same thing with polygons. I guess Nvidia did this so people would actually have a...
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    Re: ready to create a game

    My friends and I recently made a game for a class that we took at college. You can see some screenshots of it at
    http://pisa.ucsd.edu/cse190/2001/cse190g2/screenshots.html

    It's nothing...
  6. Thread: Math

    by Tone
    Replies
    19
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    1,076

    Re: Math

    I'm afraid I'm going to have to disagree with John. It is spelled "math", which is an abreviation for "mathematics". The word "math" can be plural or singular, just as the word "fish" can refer to...
  7. Thread: 3D Explosions

    by Tone
    Replies
    10
    Views
    1,829

    Re: 3D Explosions

    Yeah, okay. Initially I wasn't planning on explosions in mid-air, but I changed my mind. For spheres though, I need an algorithm to draw them manually, since I want to texture map it. I would...
  8. Thread: 3D Explosions

    by Tone
    Replies
    10
    Views
    1,829

    Re: 3D Explosions

    Thanks for the ideas. Now what I need is an algorithm that draws a sphere (or more specifically a hemisphere) where I can control the radius. Does anyone know were I can find that?
  9. Thread: Drawing a Sphere

    by Tone
    Replies
    14
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    6,153

    Drawing a Sphere

    Does anyone know of any good, fast sphere drawing algorithms?
  10. Thread: 3D Explosions

    by Tone
    Replies
    10
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    1,829

    3D Explosions

    I am interested in doing 3D explosions for the game that I am making. Does anyone have experience with this? Can you point me to some resources? I basically want to created an alpha blended,...
  11. Thread: Alpha Blending

    by Tone
    Replies
    1
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    111

    Alpha Blending

    I would like to put a texture onto a completely transparent quad, but whenever I try to do so, the texture winds up being alpha blended as well. How can I avoid this? Thanks in advance.

    [This...
  12. Thread: Matrix Math

    by Tone
    Replies
    5
    Views
    213

    Re: Matrix Math

    So for example, I created a matrix emulating what gluLookAt does. It goes as follows:

    rightX upX fwdX posX
    rightY upY fwdY posY
    rightZ upZ fwdZ posZ
    0 0 ...
  13. Thread: Matrix Math

    by Tone
    Replies
    5
    Views
    213

    Matrix Math

    I know this is a basic quaestion, but does anyone know how to convert a right-handed matrix into a left-handed matrix. Thanks in advance.

    Tone
  14. Thread: Camera

    by Tone
    Replies
    2
    Views
    100

    Re: Camera

    Thanks for the reply. I'll try it out.
  15. Thread: Camera

    by Tone
    Replies
    2
    Views
    100

    Camera

    I have a question about camera inplementation. I have created a camera object to be used in a game that my partners and I are creating. It is a first person camera similar to Quake, etc, etc. My...
  16. Thread: Games?

    by Tone
    Replies
    61
    Views
    8,846

    Re: Games?

    My group and I are currently working on a capture the flag type using using Transformers.

    Tone
  17. Thread: Java and OpenGL

    by Tone
    Replies
    3
    Views
    168

    Re: Java and OpenGL

    Thanks for the input. I'll try out those suggestions and let you know.

    Tone
  18. Thread: Java and OpenGL

    by Tone
    Replies
    3
    Views
    168

    Java and OpenGL

    Okay, this may not be the right place to post this, but I am at my wits end...how the heck do you get GL4Java to work. I am writing a screensaver for work am have to port the code over to Java. ...
  19. Replies
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    1,350

    Re: drawing outline of clipped shape

    I agree that the stencil buffer is the way to go. Use glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT) while drawing the object. Then draw whatever you want the intersection to look like where the...
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    Re: Outlines of glucylinder?

    Rendering the wireframe of an object might actually slow down the framerate depending upon what video card you have. The GeForce family of video cards are notorious for this. Anyway, to render the...
  21. Thread: Wireframe speed

    by Tone
    Replies
    4
    Views
    276

    Wireframe speed

    I realize that that I may be beating a dead horse here, but why in god's name does the GeForce2 take as much as a 50% performance hit when rendering in wireframe instead of polygon's. I have an app...
  22. Thread: Transparency

    by Tone
    Replies
    9
    Views
    219

    Re: Transparency

    Just draw the front three faces as normal, with transparency turned off. When you want to draw the back three faces, enable transparency. If your question is how to enable transparency, then I...
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    Re: OpenGL vs.(?) Java3D

    This may be a bit of topic, but has anyone been able to install GL4Java properly. I tried a few times and it was a huge pain in the neck. I don't like that whole installing over the net thing.
  24. Thread: Cube Map EMBM

    by Tone
    Replies
    43
    Views
    4,142

    Re: Cube Map EMBM

    Forgive me if this sounds naive, but what is this 1050 driver that everyone is talking about? It appears that the most current driver on the NVidia website is 650. Thanks.
  25. Thread: Black border

    by Tone
    Replies
    2
    Views
    188

    Re: Black border

    You could also use the stencil buffer to do this. Basically, you would need to do the following:

    for (each polygon)
    {
    draw edges while setting stencil buffer to 1;
    draw polygon where s !=...
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